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Staff Priorities

Posted: Sun Aug 11, 2019 11:14 pm
by Kinaed
TOP ITEMS
- Turf Wars
- Hide & Steal Revisit (Spec written, needs to be approved)
- Automated Jail System (Spec written, needs to be programmed)
- Reviewing Matchmaking (Programmed, needs debugging though because it doesn't work)

OTHER ITEMS
- Rerouting rubbish
- Mooks
- Chasing spec
- Research Redo
- Object Ownership
- Disguise code
- Bank accounts separated from pfiles
- Warrant code overhaul

DONE
- Viral Rumor rewrite
- *** A whole bunch of stuff we don't remember *** See HELP CHANGES mmmYYYY
- Shift back to Player rule (Seneschal)
- Noble Projects
- Noble Prestige
- Influence Levels
- Sheathes & Hidden Draw
- Papercraft
- Guild Roles
- Domain Games and IP system revision (Revised to be City Metrics)
- City Report System - Inputs and Output Effects & Blurbs when updated
- Livestock
- Guildleader Barometer and Gambits
- Bury Revision
- Wholist Fix for Mages
- Skill vs skill contesting
- Tracking spec
- Eavesdropping
- Magic Stuff, including sacrifice, two-to-three new spells per element, removal of combat-oriented spells
- Sneak & Hide Replaced by Stealth (Fixed up in a different manner, please let us know if this is not working as desired!)
- Places Code
- Secret List code
- Ranged Combat (Bows, Throwing, etc)
- Poisons.
- Makeup
- Bounty System Upgrade to Expand Use
- Guildnotes
- Storyteller Code
- Recommend Code
- Magic stuff, including: demons, two-to-three new spells per element, and mattack magic attack for combat.
- Critical Wounds & Treat
- Tattoos
- Look <victim> <item>
- MAIL POLCA & Forgery - spec