Puciek wrote:That's the problem with most upkeep coded systems - they require meticulous balance to not simply create another chore which you do for the sake of the coded benefit, not because it creates RP. And I don't think that those changes would help, because once you take the code away - you only have RP hooks left, the same RP hooks that most people are not interested in playing out right now.
Which is one of the reasons I suggested the atheism category so people could opt out of the extra upkeep and the benefits if they so wished to. That could be called anything. If you can't be bothered to do religious based activities then you wouldn't have to and could continue right along as you had before. Your character would simply have low piety and religious skills and no one would be the wiser as long as you kept your mouth shut and continued going through the motions. If the system is optional those who wish to participate will and receive the benefit of the extra steps.
I also highly doubt that the reason people aren't playing priests is simply because they don't want to. In every other rp game I have played there is never a shortage of spiritualists because they A. Have their own mechanic and B. Have a vital, if not essential role to play in the survival of other characters. Yes, I know that TI is very different from any other game out there but players need incentive sometimes to take certain paths. Wishing for the player base to suddenly embrace religious RP just because isn't going to get it done.