Resource Trade and Investment

Ideas we've discussed and decided not to implement.

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Kinaed
Posts: 1984
Joined: Wed Jan 05, 2011 8:54 pm
Discord Handle: ParaVox3#7579

Sun Feb 20, 2011 5:09 am

Someone suggested that we should have a resource game on all the time, similar to the Royal Council. How could we do that?

I'm thinking that it might be done through deed objects that mature after a certain time (eg, can be sold for their silver value). In the meantime, there's a list of exchange rates per unit of the item in-game. Something like:

Code: Select all

Wood                  5%
Stone                12%
Ore                 101%
Oranges             100%
Wheat                25%
Ship Building        62%
Tubori Red Wine      38%
Labour               81%
Militia              91%
Vavardi White Wine  171%
You buy 100 units at a time, at the exchange rate price and can hold onto it until the date of maturity - or can sell it if it starts to go under or up. The goal, of course, is to make money off it. You can buy it and just wait and see - but you run the risk that the rates that you bought it at won't be as good.

The rates would each have a different algorithm attached to them, but people could look at the rates every day by typing 'rates'. It might cost a little money to do so. It may also cost a little money to buy/sell at the exchange house, but would be free to transact with one another in-game.

... sound like a good way to go about it?

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Kinaed
Posts: 1984
Joined: Wed Jan 05, 2011 8:54 pm
Discord Handle: ParaVox3#7579

Sun Feb 20, 2011 7:05 am

Next layer with ideas, courtesy of Rekath:

The goods that go onto the exchange must first be purchased by players with xp to be floated on the exchange. Players of a certain guild may get discounts on which types of resources they produce.

Here's a proposal of which resources could be done cheapest by organization:

Nobles - Laborers, raw resources like wood, marble, wool, iron, gold, silver, wax
Physicians - Medicines, Poisons, Herbs
Order - Wax blessings, Prayers, Religious paraphernalia
Merchants - Manufactured resources like Silk, Linen, Velvet, Steel, Damascus, Bronze
Troubadours - Instruments, music, dances, plays
Scholars - Books, parchment, quills
Mercenaries - Militiamen
Knights - Weapons
Reeves - Contracts

Each guild/individual in turn will receive a monthly "resources required report". There will be standard messages for each guild for each resource to explain what's happened current-event wise that they need the resource. Individuals can ICly make up why they want any given resource.

Physicians: "Ran out of cloth for bandages. Need 200 units of cloth this month."
Nobles: "Ran out of cloth for banners. Need 100 units of cloth this month."
Troubadours: "Ran out of cloth for costumes. Need 50 units of cloth this month."

The exact profile of resources the various guilds roll would be random, but slightly weighted towards the guild's purpose. Individuals may also get a random profile of needs.

As the guild members and individuals purchase and register deeds against their requirements profile, the members will individually get a single QP. If the guild/individual gets their entire profile, the entire guild (or Individual) will get another QP at the end of the month when the resources reset.

An individual profile might have some 5 items, a guild profile might have 20 items.

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