Heavy Armour and MV

Ideas we've discussed and decided not to implement.

Moderators: Maeve, Maeve

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Geras
Posts: 1087
Joined: Sun Sep 11, 2011 8:50 pm

Tue Aug 18, 2020 2:02 pm

Could the movement point penalty associated with armour scale proportionally to how many items at a certain armour class you are wearing instead of being all-or-nothing?

The reason I ask is I'd dearly like to wear armoured boots to protect against wildlife due to the debilitating and RP excluding MV penalties associated with foot injuries.

Geras
Posts: 1087
Joined: Sun Sep 11, 2011 8:50 pm

Tue Aug 18, 2020 2:02 pm

Alternatively just nerf the movement penalty from minor foot and leg wounds. Minor scratches shouldn't reduce you to crawling around town.

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Kuzco
Posts: 180
Joined: Wed Sep 07, 2016 2:12 am

Thu Aug 20, 2020 4:06 pm

Yes.

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