I could see going about making the recipe one of two ways:
A:
recipe write <skill> <recipe> [optional recipe short description]
which would enter a POLCA to enter the various descriptions manually.
example:
Code: Select all
recipe write woodworking 1232 directions to make a quiverfull of bodkin arrows
short a poplar-shafted bodkin arrow, fletched with eagle feathers
long A poplar-shafted bodkin arrow, fletched with eagle feathers is here.
keyword poplar bodkin arrow eagle feathers
extended (enters editor)
This arrow appears ideal for piercing armor, set with a steel bodkin head on a sleek, poplar shaft. The eagle feathers are trimmed to give a well balanced flight.
@f
@x
@shop_info (enters editor)
This arrow appears ideal for piercing armor, set with a steel bodkin head on a sleek, poplar shaft. The eagle feathers are trimmed to give a well balanced flight.
@f
@x
done
recipe clone <item> [optional recipe short description]
which would clone the strings from a pre-made item into a recipe.
Afterwards:
recipe make <recipe item>
would craft the item, assuming that the crafter is of sufficient skill, ending with a fully tooled item at the end.
Looking at the recipe item could give some details such as what skill it uses, what proficiency it requires, the short desc of what it'll make, required items, etc.