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Draw/sheath suggestion.

Posted: Fri Nov 21, 2014 4:10 am
by quanin
I got to thinking, which is usually dangerous if you're me. Drawing/sheathing, particularly if you're in combat, defaults to taking a round of action. So if you draw your weapon, you can't emote until the other person's taken their turn. since I'm a huge fan of emoting things before/rather than codely performing them, I was thinking to perhaps change how drawing/sheathing works presently.

New brainstorm: draw <primary/secondary> <emote text>
Replaces: draw set out/in/show, draw dual set out/in/show, etc
Sheath syntax: sheath <primary/secondary> <emote text>

The idea is to provide the room/flexibility to tailor the draw/sheath messages to your current situation, plus give yet another opportunity for straight up RP and XP. Not providing an emote could output a standard, default draw/sheath message - like not having one set on a specific weapon does presently, so if you're drawing, say, to beat on an NPC trainer you don't necessarily need to get fancy with emote text. Customiseable messages per weapon are awesome and all, but if you're in the middle of a tense situation and your character would ICly have reason to be quick on the draw, you probably don't want your standard "casually slips his dagger from his belt" message to fire if, well, there's nothing casual about what your character's doing at the time. Unless I'm wrong, which is entirely possible at 4:00 AM, but you'll have that.

Re: Draw/sheath suggestion.

Posted: Sun Nov 23, 2014 5:14 pm
by Kinaed
I like it, but it will be relatively low priority, I think.