[Complete] Mood Types
Posted: Sat Mar 16, 2013 10:09 am
I love moods, but between auto-travel and (ahem) general inattentiveness, I often miss their relevance until I'm ten rooms away or wondering OH MY GOD WHY IS SOMETHING ATTACKING ME?! True story.
I've also found myself in situations where I was unsure if a mood was still relevant, where no board post or available player could answer yay or nay.
I'd like to propose an additional option when setting a mood: 'type.'
The syntax could be something like mood type <casual|crucial> where the latter option would alert players that the extra description was something more significant than RP flavor. Visually, the difference between the two could be as simple as using different parentheses.
(This is the 'casual' mood we all know and love.)
(!) This 'crucial' mood is telling you that those low yellow mobs in the room are shadows, not fetching Lithmorran ladies wandering down the street. (!)
It's easy enough to just add your own OOC addendum to a mood but I think something like this could be less jarring for those in RP. I was also thinking a mood flagged as 'crucial' could just place a (!) at the end of a player's prompt and/or pecho a one-line notification that they had entered a significant room, sort of how the palace and south side prompt you about their special circumstances.
Is the benefit worth the time and energy to tweak code? I'm not sure. It seems less fussy than arranging time limits on moods and less obnoxious than pressing players to submit IC Event posts more consistently - though I do worry about what kinds of neat lore I'm missing out on because there's no archive!
I've also found myself in situations where I was unsure if a mood was still relevant, where no board post or available player could answer yay or nay.
I'd like to propose an additional option when setting a mood: 'type.'
The syntax could be something like mood type <casual|crucial> where the latter option would alert players that the extra description was something more significant than RP flavor. Visually, the difference between the two could be as simple as using different parentheses.
(This is the 'casual' mood we all know and love.)
(!) This 'crucial' mood is telling you that those low yellow mobs in the room are shadows, not fetching Lithmorran ladies wandering down the street. (!)
It's easy enough to just add your own OOC addendum to a mood but I think something like this could be less jarring for those in RP. I was also thinking a mood flagged as 'crucial' could just place a (!) at the end of a player's prompt and/or pecho a one-line notification that they had entered a significant room, sort of how the palace and south side prompt you about their special circumstances.
Is the benefit worth the time and energy to tweak code? I'm not sure. It seems less fussy than arranging time limits on moods and less obnoxious than pressing players to submit IC Event posts more consistently - though I do worry about what kinds of neat lore I'm missing out on because there's no archive!