[Complete] Bounties

Ideas that have been discussed, approved, and are awaiting implementation.

Moderators: Maeve, Maeve

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Kinaed
Posts: 1984
Joined: Wed Jan 05, 2011 8:54 pm
Discord Handle: ParaVox3#7579

Fri May 04, 2012 1:26 am

Code: Select all

BOUNTIES

Syntax: bounty
        bounty list
        bounty prepare
        bounty cancel
        bounty post
        bounty claim #
        bounty contribute <number> <amount>
        bounty target <name>
        bounty job <string describing the job>
        bounty amount #

Bounty amount # (# is silver) will put the player into a menu 
to complete all required fields to post a bounty.

Bounty alone will either display the bounty menu or the help file.

Bounty cancel will cancel the creation of the bounty before
posting.

Bounty post will post the bounty, which can be read by all players
with the 'bounty' command.

Bounty job <string> will post the job description, including
conditions required for the bounty to be paid out.

Bounty contribute <number> <amount> allows a player to increase
the value of a bounty by adding their own silver. They can improve
their own bounty or the bounty of someone else.

The bounty menu looks like this:

                         New Bounty Preparation

Target : <bounty target <name>>
Job    : <string explaining what it is the payer wants done>
Amount : <bounty amount <value>, between 100-999999 silver>
For    : <bounty for <reason>>
Expire : <Time in OOC days, between 1 and 60>
Split  : Thieves #, Agent #
           <auto-calculated - 10% to thieves, 90% to agent>

In a room with an @bounty_broker (very similar to rumormills), a 
player can bounty list to see what bounties are available or
bounty prepare to start a new bounty. Bounty list costs
50 silver for non-thieves, but is free for thieves. Additionally,
adding a new bounty requires 10 IP and the amount of silver to
be posted.

Thieves can also view bounties anywhere, and non-thieves need to 
go to a bounty_broker to get the info. When new bounties appear 
in the system, Thieves will get a thief guild message saying 
"[Thieves Guild]: The Shadow Broker alerts the Brotherhood 
that a new job is available."

Similar to how messengers work, bounties are prepped with the above
information, then let loose into the world. They remain in the
system until claimed or expired.

Anyone can claim a bounty, not just the thieves, but the Brotherhood
always takes their cut. When a bounty claim is made, the claim
goes to the staff review queue for review. If the staff approve it,
the monies listed in the bounty will be distributed to the thieves
and agent via the pay system. If it is rejected, the bounty will
remain in the system.

SPECIAL COMMANDS

   - Staff and thieves can additionally bounty strike # <reason>, 
     to reject a bounty placed on a target. The reason will be included 
     in the pay notes as the money is returned to the person who placed 
     the bounty.

BOUNTY LIST

The bounty list command displays as follows:

#   AMOUNT  TARGET    JOB DESCRIPTION & CONDITIONS OF PAYMENT
======================================================================
1   999999  Kinaed    Give her the wedgie of all wedgies, I seriously
                      mean it. Major wedgie-adge. At least a category
                      three.

2   100000  Takta     Deliver roses to Takta signed from 'Your secret
                      admirer'.

   - Staff and thieves can also bounty detail # to get more details
     about the bounty. When staff do this, they will see who issued the
     bounty. Thieves will see all of the following but the issuer:

                         Bounty Details

Issuer : Kinaed
Target : Takta
Job    : Deliver roses to Takta signed from 'your secret admirer'.
Amount : 1000
For    : Being a devious plotter.
Expire : Ends Midnight, <OOC Date>
Split  : Thieves 100, Agent 900

Geras
Posts: 1089
Joined: Sun Sep 11, 2011 8:50 pm

Fri May 04, 2012 1:39 am

A couple thoughts...

First a lawful counterpart would be nice, with a location to drop people off to be put in the cells. Obviously those bounties could only be set by Reeves (and perhaps a few others) but yah...

Also, a place to drop off/pick up people who have capture rather than kill bounties on their head would be nice. Or some means at least to coordinate a drop-off for people who don't have an anonymous mail address like Rubeus or Tenebrae.

Geras
Posts: 1089
Joined: Sun Sep 11, 2011 8:50 pm

Fri May 04, 2012 1:39 am

Oh and on the general idea....

HELLS YES!

User avatar
Rabek
Posts: 185
Joined: Thu Jan 20, 2011 4:48 pm

Thu May 10, 2012 5:51 pm

I generally like this, though it was a bit hard to read with the tiny Code window.

User avatar
Kinaed
Posts: 1984
Joined: Wed Jan 05, 2011 8:54 pm
Discord Handle: ParaVox3#7579

Fri May 11, 2012 8:21 am

Sorry - it's totally illegible without hte code window b/c the spacing disappears. I think we need a better skin for our forums!

Geras
Posts: 1089
Joined: Sun Sep 11, 2011 8:50 pm

Tue May 29, 2012 11:20 pm

Just a thought but... maybe bounties for items too? IE keys to a guildhall, etc?

User avatar
Kinaed
Posts: 1984
Joined: Wed Jan 05, 2011 8:54 pm
Discord Handle: ParaVox3#7579

Sat Jun 02, 2012 12:36 am

Bounties can be used for any job. It's a freeform text deal.

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