[Completed] Poisons - idea thread

Ideas that have been discussed, approved, and are awaiting implementation.

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Kinaed
Posts: 1984
Joined: Wed Jan 05, 2011 8:54 pm
Discord Handle: ParaVox3#7579

Wed Feb 02, 2011 8:46 pm

Here's what our idea thread on poisons looks like:

- Poisons are craft items created with a physician guildskill called apothecary. A physican can accidentally poison themselves making them.

- Poisons do not work on one-off basis, rather you have to hit someone with it repeatedly over a period of time.

- Poisons can be touch, ingested, inhaled, or inflicted with weapon damage.

- Effects: no magic casting, pain + death, hallucinations


Any other ideas?

Amdair
Posts: 41
Joined: Sat Jan 08, 2011 2:50 pm

Thu Feb 03, 2011 2:15 am

Stat hindrances.

Illness symptoms like sneezing, coughing, etc. frequently.

Blindness?

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Kinaed
Posts: 1984
Joined: Wed Jan 05, 2011 8:54 pm
Discord Handle: ParaVox3#7579

Thu Feb 03, 2011 3:17 am

Thank you! Anyone else?

mattc
Posts: 30
Joined: Mon Jan 24, 2011 6:56 pm

Tue Feb 08, 2011 3:40 pm

Lowered HP/MV totals (temporary, but also maybe permanent depending on dose/times exposed/etc?), disorientation (make them move in random directions if they try to move, inability to hit targets, etc).

Edit: Make people vom! In particular if it's the first time they get exposed to a poison or something; it tips players off that something not quite right is up, and might make them more cautious in the future.

Also, the ability to induce vomming might be nice as a protective...

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