Join Places

Ideas that have been discussed, approved, and are awaiting implementation.

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Kinaed
Posts: 1984
Joined: Wed Jan 05, 2011 8:54 pm
Discord Handle: ParaVox3#7579

Thu Jul 07, 2011 3:19 am

Do you like this spec? What would you change or improve?

Code: Select all

Syntax: join
        join <place>
        join eavesdrop
        join eavesdrop <place>
        join escape <command>

Join alone will show you all places in a room that you can join.

Join <keyword> will join you to a place within a room. You must 
be within three steps of it to join. 

In general, once you've joined a place, all of your says and
emotes will only be broadcast to those also joined to the same 
place, or those who are eavesdropping on the place.

Join eavesdrop will list places close enough to eavesdrop.
Join eavesdrop <keyword> will allow you to listen in to what
is going on at another place. You can only eavesdrop at one
location in addition to your own, and you may be caught 
eavesdropping.

When joined to a place, a one-line tag after will appear
after a player's long desc stating where they are joined. If
a player passes a wisdom check, they may see a line indicating
if a player is eavesdropping as well.

Players can broadcast a specified action with join escape 
<command>.


CODE SPEC

The join code links to furniture objects where one of the values
is the maximum number of people who can join. When a player types
join alone, a list of short descriptions of objects will be
displayed, including the current versus maxium members located
at the place as follows:

A comfortable couch. (0/3)

Join eavesdrop will allow a player to listen/watch something going
on at a place they are within a given range of based on their 
wisdom. They will hear/see 100% of emotes and says at a place they
are eavesdropping on.

Players with a higher wisdom than the player eavesdropping may
detect an eavesdrop when they look at the player. A line will
be appended to the end of their desc stating:

"<Intro> appears to be eavesdropping on <player1>, <player2>,
<player3> by <place short desc>."

Olither
Posts: 15
Joined: Wed Jan 19, 2011 12:16 pm

Thu Jul 07, 2011 3:21 am

I like the idea lots.

Sephone

Thu Jul 07, 2011 3:25 am

I really liked this in the other game, I would like to see it again.

Estelle
Posts: 137
Joined: Fri Jan 21, 2011 3:04 am

Thu Jul 07, 2011 1:52 pm

Love it.

What does join eavesdrop do though, exactly? If you join should you not already be able to hear what's being said?

User avatar
Kinaed
Posts: 1984
Joined: Wed Jan 05, 2011 8:54 pm
Discord Handle: ParaVox3#7579

Fri Jul 08, 2011 3:28 am

If you're not joined, you can still watch/listen, provided you're close enough to do so. If you're not joined, but are watching/listening, there's a chance that those joined might notice you eavesdropping.

User avatar
Lei
Posts: 174
Joined: Sun Jan 09, 2011 1:32 pm
Discord Handle: Lei#3876

Tue Jul 12, 2011 1:36 am

This is fantastic.
Old As Dirt

Callista
Posts: 32
Joined: Mon Jan 10, 2011 7:26 pm

Tue Jul 12, 2011 8:50 pm

I'd like to see that eavesdrop (or the ability to be detected doing such) not only depends on the wisdom of the others looking at the eavesdropper, but somehow on the eavesdropper's skills or stats themselves. It would make sense that some are better at secretly eavesdropping than others.....(I still think we need it as a skill to listen to neighboring rooms, but that's a separate request :) )

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