A couple of semi-related combat tweaks I'd like to see:
A command to toggle on/off the auto attacks of an NPC you control (order retainer, or when switching to a ST mob), so that you can directly control their attacks without having to hurry to beat the auto attack.
I feel bows shouldn't apply the defense penalty when struck by NPCs, since NPCs ignore distance. Bows are a popular choice for hunting, but it paradoxically causes the hunter more injuries than if they used a close-range weapon.
Might be more difficult to do, but it would be nice additionally if it followed PC combat mechanics when a ST is switched to an NPC with autoattack toggled off.