Tax Automation

Ideas that have been discussed, approved, and are awaiting implementation.

Moderators: Maeve, Maeve

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Zeita
Posts: 324
Joined: Mon Jan 10, 2011 7:38 pm

Sun Apr 17, 2016 10:47 pm

Hi Staff,

Would it be possible to have a togglable setting to allow taxes to be paid automatically if we approve doing so. I keep getting surprised by my inability to call in my guards due to taxes being unpaid.

Thanks!

Noobus
Posts: 25
Joined: Fri Jul 03, 2015 8:26 am

Mon Apr 18, 2016 1:02 am

+1
Zellos Syllus, Beorhtmund ab Gladnor, Jemven Lynilin

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The_Last_Good_Dragon
Posts: 254
Joined: Sun Feb 14, 2016 1:08 am

Mon Apr 18, 2016 1:36 am

+2
~~ Team Farra'n'Stuff. ~~

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Voxumo
Posts: 655
Joined: Mon Nov 26, 2012 7:54 am
Location: Delta Junction, Alaska
Discord Handle: Voxumo#7925
Contact:

Mon Apr 18, 2016 11:33 am

I would strongly be in favor of this. Especially since now there are additional taxes ontop of the monthly ones. I mean before it wasn't that hard to keep track of the monthly taxes, and if you happened to forget monthly taxes it didn't put your characters life at risk, whereas forgetting to pay your upkeep could lead to moments where you really need your guard, but alas you forgot to pay for upkeep.
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Geras
Posts: 1089
Joined: Sun Sep 11, 2011 8:50 pm

Mon Apr 18, 2016 1:31 pm

+e

Tremere
Posts: 166
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Mon Apr 18, 2016 1:43 pm

+infinity

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Gerolf
Posts: 117
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Mon Apr 18, 2016 5:09 pm

+Infinity^n

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BattleJenkins
Posts: 112
Joined: Fri May 08, 2015 5:00 pm

Tue Apr 19, 2016 1:22 am

Code: Select all

try Infinity^n:
    opinion = Ininity^n
except (ValueError):
    opinion += 1

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Gerolf
Posts: 117
Joined: Sun Jul 06, 2014 9:27 pm

Tue Apr 19, 2016 11:33 am

BattleJenkins wrote:

Code: Select all

try Infinity^n:
    opinion = Ininity^n
except (ValueError):
    opinion += 1
The fact that you wrote a script for this is impressive.

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Kinaed
Posts: 1984
Joined: Wed Jan 05, 2011 8:54 pm
Discord Handle: ParaVox3#7579

Wed May 04, 2016 5:56 am

Sure, why not?

Should it include phome taxes also?

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