Gate Node Confirmation

Ideas we've discussed and decided not to implement.
Geras
Posts: 882
Joined: Sun Sep 11, 2011 8:50 pm

Thu Dec 05, 2019 6:29 pm

This is an old fear of mine - gathering a gate node by accident and getting killed because of it.

Could we have a confirmation of some sort involved in it since an accidental gather can get you killed? Like "gather yes" for gate nodes?

Radiune
Posts: 2
Joined: Wed May 22, 2019 3:53 am
Discord Handle: Radiune#2216

Thu Dec 19, 2019 2:04 pm

I would like to second this idea - depending on how difficult it would be to implement it would make me a bit more at ease traveling the astral. A lot of times when pooling I'll set a path and gather as I go, but if I were to encounter lag there's the off chance that my input doesn't get through until I get into a room with a gate node, which sounds.. scary, to say the least (I've had this happen with a node of opposing element before - while I was inconvenienced by my pool being wiped, I was glad I wasn't thrown into plain sight by a sneaky gate node.)

User avatar
Voxumo
Posts: 656
Joined: Mon Nov 26, 2012 7:54 am
Location: Delta Junction, Alaska
Discord Handle: Voxumo#7925
Contact:

Thu Dec 19, 2019 6:30 pm

I wasn't initially going to voice my support of this, but given Radiune brought up the exact fear I have regarding gate nodes, I figured it's not as silly as I initially thought.
So yeah, also in support of Gather confirmations for Gate Nodes.
Lurks the Forums

Nevermore
Posts: 13
Joined: Sun Feb 09, 2014 3:41 pm

Fri Dec 20, 2019 2:22 am

I, too, support a confirmation for gate node gathering. I actually -have- slipped through a gate node accidentally, but I was lucky that there wasn't anyone there.

User avatar
Kinaed
Posts: 1906
Joined: Wed Jan 05, 2011 8:54 pm
Discord Handle: ParaVox3#7579

Sat Dec 21, 2019 12:28 am

But... we designed it so that astral travel would be scary... intentionally.

User avatar
Voxumo
Posts: 656
Joined: Mon Nov 26, 2012 7:54 am
Location: Delta Junction, Alaska
Discord Handle: Voxumo#7925
Contact:

Sat Dec 21, 2019 8:10 pm

I would argue the fact you cannot see what is presently going on on the opposite side of the gate node is scary enough. Like the confirmation does nothing to prevent the possibility of warping into a room full of people with whererp off, or into a wilderness room with a hostile animal.

All the confirmation would do is prevent lag from screwing over a mage. Plenty of times I've been in Astral dealing with slow internet, and an input I make to gather doesn't get sent until the next room, typically resulting in a loss of magic pooling. Lag certainly wasn't something you intended for with the system.
Lurks the Forums

User avatar
Kinaed
Posts: 1906
Joined: Wed Jan 05, 2011 8:54 pm
Discord Handle: ParaVox3#7579

Sun Dec 22, 2019 3:29 am

As I recall, you can see what's on the other side of a node if you look. Been awhile though.

User avatar
Taunya
Posts: 451
Joined: Mon Aug 08, 2016 3:08 am

Sun Dec 22, 2019 3:32 am

If it's like portals, I think that's been broken for a while.

User avatar
Voxumo
Posts: 656
Joined: Mon Nov 26, 2012 7:54 am
Location: Delta Junction, Alaska
Discord Handle: Voxumo#7925
Contact:

Sun Dec 22, 2019 4:20 am

I don't recall having ever been able to see what's on the other side of a gate node.
Lurks the Forums

Geras
Posts: 882
Joined: Sun Sep 11, 2011 8:50 pm

Mon Dec 23, 2019 1:51 am

Either way I don't think "scary because lag" is a great way to make things scary.

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 2 guests