Search found 168 matches
- Sun Jun 21, 2020 8:57 am
- Forum: General Discussion
- Topic: Inactive in RP
- Replies: 104
- Views: 329456
Re: Inactive in RP
Turn order is not required unless someone has used the command 'turns'. When a scene gets to a certain size, I have seen that it tends to be disregarded. 'TURNS' tends to be called during tense or highly dramatic scenes, not during typical run-of-the-mill interactions. I think the general rule is - ...
- Sat Jun 20, 2020 3:05 pm
- Forum: General Discussion
- Topic: Charali Racial Perspectives
- Replies: 8
- Views: 10903
- Sat Jun 06, 2020 6:52 pm
- Forum: Ideas and Requests
- Topic: Opening up Plots to More Players
- Replies: 19
- Views: 22859
Re: Opening up Plots to More Players
I think the topic of things that would be truly secret needs to come up. Guild investigations where people are being investigated by the Order, and people not on grid would be needed (Cardinal, whoever). Reeve investigations, etc. Letting this out in a rumor format would be either as annoying as the...
- Wed May 13, 2020 8:03 am
- Forum: Rejected Requests
- Topic: A toggle to disallow drunkenness decay
- Replies: 4
- Views: 24980
Re: A toggle to disallow drunkenness decay
There is nothing that says you have to RP that the effects are gone the moment code says they are. If you are in a slow scene, I see no issue in you continuing to be drunk.
- Mon Apr 06, 2020 7:39 am
- Forum: Rejected Requests
- Topic: Messengers should codedly whisper messages
- Replies: 3
- Views: 23308
Re: Messengers should codedly whisper messages
Maybe I am being insensitive, but I feel like this is a lot of code change for being... nitpicky/nosey. Is it THAT important that messengers be overheard that it breaks into a separate thread to combat the one asking the quick messages to be more private for the sake of newbs? Not only do languages ...
- Sun Apr 05, 2020 6:58 pm
- Forum: Rejected Requests
- Topic: Messenger quick whisper <message>
- Replies: 8
- Views: 31237
Re: Messenger quick whisper <message>
Personally I think others SHOULD be able to overhear the messages. If this is implemented, I'd like the messenger system overall to work like a [w whisper to others in the room, where the closer you are to the recipient the more of the message you might catch. I disagree. The aforementioned use of ...
- Sun Apr 05, 2020 3:51 pm
- Forum: Rejected Requests
- Topic: Messenger quick whisper <message>
- Replies: 8
- Views: 31237
Re: Messenger quick whisper <message>
This change would have me using 'message quick' more often, and it would certainly save a whole lot of time.
- Fri Mar 27, 2020 1:31 pm
- Forum: Accepted Requests
- Topic: Tracking
- Replies: 27
- Views: 80540
Re: Tracking
+1LANS wrote: ↑Fri Mar 27, 2020 1:29 pmKitty's proposal makes sense, and I had been thinking of it. Perhaps limit tracking to a maximum of, say, seven or five entries and not ten. Or raise the skill difficulty threshold so that you get much less information even on more recent tracks. Or a combination of both ideas.
- Fri Mar 27, 2020 12:49 pm
- Forum: Accepted Requests
- Topic: Tracking
- Replies: 27
- Views: 80540
Re: Tracking
I feel that it should be harder, but not impossible. Instead of it going back 10, only go back five, or something. Make it imperative that it is handled quickly, because the high traffic would make any signs vanish quickly. But... I mean, dirty/muddy shoeprints? Bloody shoeprints? All of these thing...
- Mon Mar 23, 2020 7:50 pm
- Forum: General Discussion
- Topic: Character Roster System
- Replies: 6
- Views: 8040
Re: Character Roster System
I am more of the mind of lack of continuity. No matter how many cnotes are written, no matter how good the documentation is, the chemistry between people is different. People's playstyles are different. Friends could become enemies simply because the same chemistry isn't there, and not for any real ...