Search found 536 matches
- Mon Jan 08, 2018 8:05 pm
- Forum: General Discussion
- Topic: Purchase silver, assets and trade skills
- Replies: 30
- Views: 34284
Re: Purchase silver, assets and trade skills
You can absolutely ask merchant GL to help you, but still, you have to be proactive about it, not just sit and await someone to come and find you That is ultimately what I did myself, yes. I am only expressing that my first character to TI was a Merchant and the difficulties I had and potentially p...
- Mon Jan 08, 2018 7:24 pm
- Forum: General Discussion
- Topic: Purchase silver, assets and trade skills
- Replies: 30
- Views: 34284
Re: Purchase silver, assets and trade skills
Because I just find people who want orders, or not, and nag them to death till they buy something, works bloody well, whether he had 2 masters to compete with, or when was alone. Except ... not everyone is going to enjoy that. And if you become the "Tupperware Aunt" who constantly hustles people to...
- Mon Jan 08, 2018 6:01 pm
- Forum: General Discussion
- Topic: Purchase silver, assets and trade skills
- Replies: 30
- Views: 34284
Re: Purchase silver, assets and trade skills
When you have a trade master then you are still in training, and you should be sharing in profits, at least some of it (not much, not even close to half but some), with your master as you work together on the projects. I have never had a time when I had a Merchant where there was a "Master" PC who ...
- Sat Jan 06, 2018 4:25 pm
- Forum: OOC Meetings
- Topic: Log of OOC Meeting - 01/06/18
- Replies: 0
- Views: 2826
Log of OOC Meeting - 01/06/18
Temi says, "So, agenda for today 1) staff updates, 2) player heartbeat, 3) player topics." Temi queries, "Does anyone else besides Rothgar have topics to get on the list for this week?" Empena says, "I have a short thought." Temi nods. Temi muses, "Okay. Anyone else?" Safir claims, "Not that I know ...
- Fri Jan 05, 2018 5:05 pm
- Forum: Rejected Requests
- Topic: Fixing rumours, once and for all
- Replies: 19
- Views: 23841
Re: Fixing rumours, once and for all
The question was asked about systems that detract from RP - rumors that are off-circle appearing off-place for their location IMHO can really pull one out of a scene. Case in point, when the servants in the Bluebird Private dining room or the Acolytes in the Rectory are repeating things in like crus...
- Tue Jan 02, 2018 10:11 pm
- Forum: Rejected Requests
- Topic: Fixing rumours, once and for all
- Replies: 19
- Views: 23841
Re: Fixing rumours, once and for all
I had thoughts on this before on another thread: I think that the issue with rumors and metrics is linked - now that metrics influence assets and thus income, there is a financial incentive to playing the rumor game to gain the IP to push your desired metrics outcome. This links with Gambits and Sen...
- Fri Dec 29, 2017 4:12 pm
- Forum: General Discussion
- Topic: [Poll] Theme Enforcement - the gentle approach
- Replies: 61
- Views: 86534
Re: [Poll] Theme Enforcement - the gentle approach
I've thought for a long time about how to respond to summarize any remaining thoughts. I don't think that staff need to take an active approach in "interfering" in RP that happens. I do think however that there is an area where staff already gets involved through things like IC_Event processing, plo...
- Wed Dec 27, 2017 7:26 pm
- Forum: General Discussion
- Topic: Purchase silver, assets and trade skills
- Replies: 30
- Views: 34284
Re: Purchase silver, assets and trade skills
Before assets, the sub-par weapons were used as training one, a stepping stone between using wooden and proper ones. As I've said many times the only judgment on a better economy shouldn't be weapon sales/use. There are a lot more skills/roles/crafts to consider. Have assets and the new post silver...
- Sat Dec 23, 2017 11:01 pm
- Forum: Accepted Requests
- Topic: Stealing adjustment ideas
- Replies: 14
- Views: 20650
Re: Stealing adjustment ideas
The reason is very simple - it creates a silver grind, which doesn't really add to RP in the end. If people were committing more "victimless" crimes that gave Reeves more to do, that might lead to more RP and thus more interest in playing law-types. Several other games have crafts/systems for these...
- Sat Dec 23, 2017 12:06 pm
- Forum: Accepted Requests
- Topic: Stealing adjustment ideas
- Replies: 14
- Views: 20650
Re: Stealing adjustment ideas
Personally, I'd prefer there being a way to attempt to steal from NPC shops or pickpocket NPCs in some capacity - and that failing pings the Reeve channel etc. Perhaps it would work like foraging where folks with Steal have a list of things they could try to steal in different flagged rooms. All thi...