Search found 185 matches
- Tue Jul 04, 2017 11:00 pm
- Forum: General Discussion
- Topic: Why Are Assets Limited to Chargen?
- Replies: 97
- Views: 115426
Re: Why Are Assets Limited to Chargen?
The newbie rules were often times bent for new players, and older ones, when they've missed the cyan window for something (i remember having a trans past 50h, simply because I've forgotten a riding skill). I would be highly disappointed in staff if they've refused to set that newbie up with an asse...
- Tue Jul 04, 2017 5:35 pm
- Forum: General Discussion
- Topic: Why Are Assets Limited to Chargen?
- Replies: 97
- Views: 115426
Re: Why Are Assets Limited to Chargen?
I somehow doubt that would be worthwhile, given two points: 1. You can only ever have six levels of assets. 2. You aren't allowed to go back to chargen to buy stuff you couldn't when you were first in chargen (oldbies abusing cyan period like this is explicitly called out in help files), so you coul...
- Tue Jul 04, 2017 4:30 pm
- Forum: General Discussion
- Topic: Why Are Assets Limited to Chargen?
- Replies: 97
- Views: 115426
Re: Why Are Assets Limited to Chargen?
This is needlessly punishing to new players (who don't have all the XP as older players, who are going to have yet another advantage over newbies; not to mention many may not even understand the system and miss out on buying any before their cyan period runs out, like nearly happened to a friend I r...
- Sat Jun 24, 2017 11:38 am
- Forum: Rejected Requests
- Topic: Individual Piety
- Replies: 47
- Views: 50940
Re: Individual Piety
To reiterate what has been said by others (and myself): code can never save a situation where theme and RP is the problem. You can propose all the mechanical solutions you want, but if people can't or won't roleplay it, that makes no difference on a roleplaying game. And as long as everyone in the g...
- Thu Jun 22, 2017 8:54 pm
- Forum: Rejected Requests
- Topic: Individual Piety
- Replies: 47
- Views: 50940
Re: Individual Piety
People used to play plenty of priests. We had the preach command for piety then, but it was basically a non-issue. So if this isn't the reason people stopped, what is? Speaking as someone who has played quite a few high-ranking Orderites, I think I know a few reasons. One, being a GL is miserable wo...
- Tue Jun 06, 2017 1:35 pm
- Forum: Rejected Requests
- Topic: Risks of medicine!
- Replies: 18
- Views: 19301
Re: Risks of medicine!
Lithmore is a city with near 100% literacy rate, and there is a library full of manuals on healing and herbs. It makes no sense to restrict the knowledge on a code-based level. Guilds should reinforce their role through IC methods, whether or not you assume those methods are "unlikely to work." As t...
- Tue Jun 06, 2017 1:20 pm
- Forum: General Discussion
- Topic: The Uncertain future of the Physicians
- Replies: 35
- Views: 37510
Re: The Uncertain future of the Physicians
There is no need for IC reasoning. The guildskill mechanic is entirely meta and OOC in nature. Lithmore is a city with effectively 100% literacy rate and a library full of instruction manuals on herbs and medicines. It makes no sense to restrict it in the first place. This change is 100% OOC in natu...
- Mon Jun 05, 2017 4:35 am
- Forum: General Discussion
- Topic: The Uncertain future of the Physicians
- Replies: 35
- Views: 37510
Re: The Uncertain future of the Physicians
The Physicians didn't even exist for the majority of TI's history. I wouldn't mind at all if we went back to that. My experiences with the guild, both as an insider and an outsider, have been utterly miserable. I've also historically advocated for guildskills to be removed entirely and the enforceme...
- Thu Jun 01, 2017 2:12 pm
- Forum: Rejected Requests
- Topic: Combat Issues & Bugs
- Replies: 32
- Views: 37856
Re: Combat Issues & Bugs
To be fair, if you want to run away you can just do that for the first action of combat.
That said, the aggressor should have manacles in their hands at the start of combat rather than a weapon, and it should take time to switch.
That said, the aggressor should have manacles in their hands at the start of combat rather than a weapon, and it should take time to switch.
- Mon May 29, 2017 9:58 pm
- Forum: Rejected Requests
- Topic: [Poll] Order guildlist results alphabetically
- Replies: 6
- Views: 9918
Re: [Poll] Order guildlist results alphabetically
If the issue is finding online members, a better solution may be to highlight (or otherwise mark) online players who aren't whoinvis.
That way we don't lose the rank information, if it is needed.
That way we don't lose the rank information, if it is needed.