Search found 640 matches

by Voxumo
Wed Oct 03, 2018 1:13 am
Forum: General Discussion
Topic: PSA: Why not to play a villain on TI:Legacy
Replies: 21
Views: 625

Re: PSA: Why not to play a villain on TI:Legacy

The brotherhood doesn't gain anything, to my knowledge, when a player is attacked and said player is typically safely transferred northside upon a good beating. I cannot call on those mobs to suddenly come to my aid. Southside thugs are lethal. After a good beating, players are permakilled by them....
by Voxumo
Wed Oct 03, 2018 1:03 am
Forum: General Discussion
Topic: PSA: Why not to play a villain on TI:Legacy
Replies: 21
Views: 625

Re: PSA: Why not to play a villain on TI:Legacy

Also I can't agree to the idea that just because there isn't enough reeves or knights to deal with a wanted individual that it should be free game... If the knights or reeves know they don't have the manpower to handle a target on their own, they ideally shouldn't go after that target in the first ...
by Voxumo
Wed Oct 03, 2018 12:45 am
Forum: General Discussion
Topic: PSA: Why not to play a villain on TI:Legacy
Replies: 21
Views: 625

Re: PSA: Why not to play a villain on TI:Legacy

But what is the definition of a serious threat? (Omitted, commentary on ongoing RP). I will never be in support of mages being free game, as it goes against the core theme of the game, and does more long-term harm to the authority of the Order, and you know the order loves it's authority, so I see n...
by Voxumo
Wed Oct 03, 2018 12:30 am
Forum: General Discussion
Topic: PSA: Why not to play a villain on TI:Legacy
Replies: 21
Views: 625

Re: PSA: Why not to play a villain on TI:Legacy

Ideally the knights should be handling mage problems, which is why reeves don't have special tools to fight them. The problem comes when there aren't enough knights around to handle a warranted mage. Same comes when there aren't enough reeves to handle a warranted secular villain. I think labelling...
by Voxumo
Tue Oct 02, 2018 11:40 pm
Forum: General Discussion
Topic: PSA: Why not to play a villain on TI:Legacy
Replies: 21
Views: 625

Re: PSA: Why not to play a villain on TI:Legacy

(OP comment omitted for IC info reveal). Good, that's how it should be. You shouldn't be dealing with magic. Thematically that is the Order's job. (Omitted, a commentary on current RP) . We've had major IC conflicts about this very topic in the past. Secular and Religion are separated for a reason....
by Voxumo
Tue Oct 02, 2018 3:27 am
Forum: Under Consideration
Topic: Ice
Replies: 3
Views: 139

Re: Ice

Starstarfish wrote:
Tue Oct 02, 2018 1:12 am
And to be fair to all the spoopy folks out there, if ice starts to have a crafting function, seems like a thing maybe a spell should be able to create.
Would love to see Water get a spell similar to Earth's that can restrain folks, or block exits, using a wall of ice.
by Voxumo
Fri Sep 28, 2018 8:38 pm
Forum: Off-Topic
Topic: Anyone Know a Good Graphic Designer?
Replies: 2
Views: 176

Re: Anyone Know a Good Graphic Designer?

Are you looking for bland ads, or something that could pop?
by Voxumo
Tue Sep 25, 2018 11:16 pm
Forum: Under Consideration
Topic: GL Changes and the IC Board
Replies: 1
Views: 125

Re: GL Changes and the IC Board

Could it be policy that whenever a GL position changes there's a brief IC post made about it? Right now it's optional, but the basics seem like something folks would know. That generally seems to be the standard anyway. Only very recently have we had it where a gl stepping down or some such hasn't ...
by Voxumo
Mon Sep 24, 2018 3:26 am
Forum: General Discussion
Topic: Exile and its Implementation
Replies: 97
Views: 2897

Re: Exile and its Implementation

3) Nobles are immune to the penalty of death, except in cases of treason. Exile is the common punishment for capital crimes. Okay, correct me if I'm wrong... but doesn't that seem kind of redundant? Seneschal: " Oh damn, we can't kill this noble, better exile them. " Rando: "But wait, by exiling th...
by Voxumo
Sun Sep 23, 2018 10:41 pm
Forum: General Discussion
Topic: Exile and its Implementation
Replies: 97
Views: 2897

Re: Exile and its Implementation

Firstly, if we are treating exile as banishment from the kingdom, then I think it has no place in our game, a game that entire grid consists of one city in one kingdom. If we had multiple "Kingdoms" that were on grid, then it would have a place, but we don't. Secondly, If we are treating exile in th...