Search found 35 matches
- Tue Mar 10, 2015 3:43 pm
- Forum: Accepted Requests
- Topic: Jail xp upped
- Replies: 10
- Views: 13576
Re: Jail xp upped
Maybe there could also be some way to have prisoners in a "public" or pseudo-public area so that they aren't limited to a scant handful of RP partners during incarceration? Not sure if it's really feasible, but if there's like a series of "cages" in River Square that can prevent someone from leavin...
- Thu Feb 12, 2015 7:08 am
- Forum: General Discussion
- Topic: [Poll] Plots
- Replies: 4
- Views: 6194
Re: [Poll] Plots
I like the overall concept of the plot system. It’s asynchronous game play similar to what you would do in a play by post game and a great way to simulate large events that lead to meaningful change in a persistent world. However, it does feel like an activity meant for the veteran movers and shaker...
- Wed Feb 11, 2015 4:13 pm
- Forum: Rejected Requests
- Topic: IC Performance Ideas
- Replies: 0
- Views: 3443
IC Performance Ideas
There is a reason why you don’t see very many troubadours performing in public. In part, I think it’s because you take over the room to a certain degree and it’s a bit intrusive to other conversations. For example, I love playing my bard and posting actual verses and the chorus. It’s fun to compose ...
- Sat Feb 07, 2015 6:24 pm
- Forum: OOC Meetings
- Topic: Log of OOC Meeting 2/7/2015
- Replies: 1
- Views: 4076
Re: Log of OOC Meeting 2/7/2015
Pickpocketing Failure and IC Reaction. Someone mentioned that it was annoying for people to start yelling that they’ve been pickpocketed after code has given the feedback that the thief failed their roll. So, when the question was asked about what is the appropriate response for noticing that you ar...
- Wed Feb 04, 2015 6:39 pm
- Forum: New Player Hints
- Topic: Map of Lithmore
- Replies: 6
- Views: 15610
Re: Map of Lithmore
The map is very useful and has given me a much better mental picture of where things are as I look at the auto travel feature rolling thru. Thanks for this.