Search found 561 matches
- Fri Sep 21, 2018 7:49 am
- Forum: Accepted Requests
- Topic: Automatically being hauled to the Madison from a phome
- Replies: 12
- Views: 17809
Re: Automatically being hauled to the Madison from a phome
That's why the Madison should be the recommended default- but I would have loved having more chances for some medical RP in the other locations when I was a physician. If it makes IC sense, and they don't mind having less of a chance of being seen to quickly, I think it'd be a nice option. Especiall...
- Fri Sep 21, 2018 5:45 am
- Forum: Accepted Requests
- Topic: Automatically being hauled to the Madison from a phome
- Replies: 12
- Views: 17809
Re: Automatically being hauled to the Madison from a phome
I've been thinking about the automatic Madison transport in general lately, and how it might be improved. Currently, if you reach 1 hp, and there's not another PC present in the room, you're immediately transported to the Madison. There's a lot of cases where that shouldn't happen- when you're throw...
- Mon Sep 17, 2018 5:37 pm
- Forum: Accepted Requests
- Topic: See door durability and/or lock difficulty
- Replies: 11
- Views: 16527
Re: See door durability and/or lock difficulty
For pick, maybe 'pick appraise (direction/object)'
And perhaps just look <direction> could return the door strength when it's closed.
Currently:
l north
The gate is closed.
could be :The gate is closed. It appears weakly/ordinarily/strongly made.
And perhaps just look <direction> could return the door strength when it's closed.
Currently:
l north
The gate is closed.
could be :The gate is closed. It appears weakly/ordinarily/strongly made.
- Sun Sep 16, 2018 3:50 pm
- Forum: General Discussion
- Topic: Arrest/Restrain
- Replies: 11
- Views: 14919
Re: Arrest/Restrain
I think current defense might play into it too, and some randomness. Tougher opponents are harder to flee from, but if you keep trying you might succeed (while they still have a chance to stop you by knocking you senseless in the meanwhile). An alternative I suggested before is allowing the 'shoulde...
- Sun Sep 16, 2018 2:10 am
- Forum: General Discussion
- Topic: Jail Automation Requirements
- Replies: 27
- Views: 36837
Re: Jail Automation Requirements
*bump* So, having some experience in Ahalin now, I really look forward to this type of system to help keep things moving and prevent people being stuck there for an extended amount of time, and I hope it gets some priority soon. As it stands now, Ahalin feels a lot more like an OOC punishment than a...
- Sat Sep 15, 2018 6:05 pm
- Forum: General Discussion
- Topic: Arrest/Restrain
- Replies: 11
- Views: 14919
Arrest/Restrain
So picking up from today's OOC chat, I thought we could kick around some ideas on how the arrest/restrain code could work. I did a search and this isn't the first time it's been brought up: https://ti-legacy.com/forums/viewtopic.php?f=13&t=935&p=5822#p5822 https://ti-legacy.com/forums/viewtopic.php?...
- Sat Sep 15, 2018 5:11 am
- Forum: Rejected Requests
- Topic: Animal resources
- Replies: 0
- Views: 3752
Animal resources
Could we get one-use voucher items that load the various livestock animals as resources to attach to assets? Similar to the deck of cards from art: hold and use. Alternatively, there could be an NPC that accepts the vouchers and exchanges them for the animal. Building on this idea, it'd be nice if t...
- Sat Sep 15, 2018 1:08 am
- Forum: New Player Hints
- Topic: Map of the Wilderness
- Replies: 0
- Views: 5865
Map of the Wilderness
Here's a map of the wilderness from my tintin mapper script, last updated in June. Thought it might be useful! https://i.imgur.com/ntzf8wz.png Hills CITY Inside Field Forest Mountain Roads Air Desert Unswimmable (need boat) Swimmable water Swamp Sewer Underwater
- Sat Sep 08, 2018 6:25 pm
- Forum: OOC Meetings
- Topic: Log of OOC Meeting 2018-09-08
- Replies: 2
- Views: 4061
Re: Log of OOC Meeting 2018-09-08
[ # 191 ] Bugs Board A note has been posted by: Kinaed In subject of: Combat Techiques Date : Sat Sep 1 21:31:10 2018 Expires : Thu May 27 21:31:21 2021 To : Staff All _________________________________________________________________________ Combat techniques use the character's combat skill in lie...
- Sat Sep 08, 2018 6:24 pm
- Forum: OOC Meetings
- Topic: Log of OOC Meeting 2018-09-08
- Replies: 2
- Views: 4061
Re: Log of OOC Meeting 2018-09-08
Calanthe queries, " F or discussion's sake I counter: Many people claim to dislike constant "tavern RP." Do we have ideas on more RP opportunities that anyone can join in on ? " Norrig claims, " I am a bit saturated from tavern rp, admittedl y " Kirill states, " I n my opinion, everything feels mor...