Search found 27 matches
- Wed May 08, 2019 3:26 pm
- Forum: General Discussion
- Topic: Determining Successes in Interrogations
- Replies: 9
- Views: 12947
Determining Successes in Interrogations
So another player will be bringing this up at a future OOC chat but I asked to start a discussion on the forums about it, too. The main question is: how do you determine success/failure in an interrogation scene? As far as I know, there's no policy stating what is or isn't OOCly fair in RPed situati...
- Sun Apr 28, 2019 7:40 pm
- Forum: General Discussion
- Topic: Trial removal of some OOC Channels
- Replies: 16
- Views: 22522
Re: Trial removal of some OOC Channels
Would you consider adding a way to ping people and check for AFK or IAW status and messages?
- Sun Apr 28, 2019 7:27 am
- Forum: Rejected Requests
- Topic: Pricing from anywhere?
- Replies: 4
- Views: 7044
Pricing from anywhere?
Right now you have to be in a shop room to set prices on things. Could this be changed so you can price from anywhere? It's not an urgent change but I am hoping it is also not difficult to adjust. I like to take crafting work with me when I'm RPing, or even when I'm crafting solo I'm usually not in ...
- Thu Apr 18, 2019 2:51 pm
- Forum: Rejected Requests
- Topic: Unlimited objects for backrooms
- Replies: 2
- Views: 5080
Unlimited objects for backrooms
Could backrooms bypass the object limit, please? Supplies and ingredients are a good source for supplemental income but you can quickly hit the 200 item limit when attempting to make them available through an NPC shop. For example, a suit of armor takes 33 pieces of leather. I can only sell about si...
- Wed Feb 13, 2019 4:26 pm
- Forum: Accepted Requests
- Topic: Cape/Coat + Hood Recipes
- Replies: 2
- Views: 4916
Cape/Coat + Hood Recipes
Tailoring and leatherworking recipes that let you combine hat items with a cape/coat item to make a functional hooded cloak. Probably most useful for the tailoring outfit recipes that provide a cape rather than a cloak, as cloaks and their concealing abilities are more popular. Maybe require 2 hat i...
- Sat Jan 19, 2019 6:48 am
- Forum: Accepted Requests
- Topic: Fine spices toolable by default
- Replies: 2
- Views: 5248
Fine spices toolable by default
Since there are a number of ingredients with special @tastes now, can fine spices default to toolable when they're made? This way, cooks can differentiate between usual spices and special or more costly ones, and with a more elegant solution than labeling.
- Sun Jan 06, 2019 7:34 am
- Forum: Rejected Requests
- Topic: Wholist for Active but Offline characters
- Replies: 10
- Views: 13975
Re: Wholist for Active but Offline characters
The issue as I perceive it is: TI can be difficult to play if you can't be logged in at the same time as others who may be interested in what your character can provide. (This can be related to timezone differences, or lacking free time, etc.) Is there anything we can code in to make it easier to en...
- Sat Dec 15, 2018 9:43 pm
- Forum: Rejected Requests
- Topic: Wholist for Active but Offline characters
- Replies: 10
- Views: 13975
Wholist for Active but Offline characters
At the OOC chat today, I broached a subject of finding some better way to be aware of characters who are active and available, but might not necessarily be online all the time. Example, I'm around a lot, I advertise my character's services and I respond promptly to IC mail and OOC notes but I someti...
- Tue Jun 19, 2018 11:18 pm
- Forum: Accepted Requests
- Topic: Project Spec
- Replies: 16
- Views: 18632
Re: Project Spec
Been trying to get time for a more thorough response but before I forget, I'd like to suggest that IP not be the only thing that can be used for these projects. Items and coin should be options as well, at maybe half 'price' and only allowed to be 50% max of the requirement? Example: Lady de Noble n...
- Sat Jun 09, 2018 8:44 am
- Forum: Accepted Requests
- Topic: Rack of Antlers -> jagged antler segment
- Replies: 2
- Views: 5206
Rack of Antlers -> jagged antler segment
As a fan of stuff having more than one use, could we get an unskilled or 0-level craft recipe to convert "a rack of deer's antlers with six points" to a few "a jagged segment of antler horn" pieces?