Search found 1941 matches

by Kinaed
Mon Aug 08, 2011 9:08 pm
Forum: General Discussion
Topic: Feedback on new combat system
Replies: 53
Views: 65612

Re: Feedback on new combat system

Ah, sorry Jei, I hadn't seen your post about it. Thank you for the suggestions though, and keep them coming!
by Kinaed
Mon Aug 08, 2011 9:01 pm
Forum: General Discussion
Topic: Feedback on new combat system
Replies: 53
Views: 65612

Re: Feedback on new combat system

Just to keep things centralized because I don't have time to look at them all at the moment: A player recommended that people wearing armor during combat ought to find their moves are more exhausting that those without it so that the light-armored combatant is a viable alternative to the heavily cla...
by Kinaed
Mon Aug 08, 2011 4:02 am
Forum: General Discussion
Topic: Player Feedback for Discussion
Replies: 5
Views: 8897

Re: Player Feedback for Discussion

The IM thing is a major, major issue, but it's also something that's next to impossible to detect, then once detected, it's necessary to prove that the info that's gained IC really has come from OOC, which means we need to prove that an IC transfer did NOT occur - next to impossible in many cases. (...
by Kinaed
Mon Aug 08, 2011 2:47 am
Forum: General Discussion
Topic: Player Feedback for Discussion
Replies: 5
Views: 8897

Player Feedback for Discussion

I was told this today, and would like to hear the pbase's thoughts as I tend to, at least over-archingly, agree with it. That means I am likely to act on these items: "I think you have put alot of effort into making a place where the code, the environment and the canon are all designed to promote RP...
by Kinaed
Mon Aug 08, 2011 1:43 am
Forum: General Discussion
Topic: Feedback on new combat system
Replies: 53
Views: 65612

Re: Feedback on new combat system

We're currently in discussion about elegant ways to allow people to attack out of range and the order has gone out to make time limit defaults auto-surrender instead of disengage. We will not be implementing techniques for additional attacks, I think. This follows the rhetoric in another player's po...
by Kinaed
Sun Aug 07, 2011 7:08 am
Forum: Accepted Requests
Topic: Eavesdrop
Replies: 3
Views: 6549

Eavesdrop

We should have an eavesdrop command that allows one to listen in on conversations in the next room over. So long as they're standing directly next to where the 'door' would be in on the map command. It would work much like how whispers work, the furthest they are from the eavesdropper's position the...
by Kinaed
Sun Aug 07, 2011 7:03 am
Forum: General Discussion
Topic: Feedback on new combat system
Replies: 53
Views: 65612

Re: Feedback on new combat system

What suggestions do we have to fix these things?

Thanks for the feedback, Estelle!
by Kinaed
Sun Aug 07, 2011 7:01 am
Forum: Rejected Requests
Topic: Combat: Multiple Turns Per Round
Replies: 2
Views: 6965

Combat: Multiple Turns Per Round

Add multiple turns per round based upon a character's skills and/or statistics (suggested by Kaerrick).
by Kinaed
Sat Jul 30, 2011 7:19 pm
Forum: Off-Topic
Topic: What part of the world are you situated in?
Replies: 15
Views: 26122

What part of the world are you situated in?

Melbourne area, Victoria, Australia
by Kinaed
Fri Jul 29, 2011 12:20 am
Forum: General Discussion
Topic: Redo of Taxes and the Like
Replies: 9
Views: 13181

Re: Redo of Taxes and the Like

Unfortunately, that wasn't an option, at least not at the outset. That's the reason I made the poll in the first place - either we can replace and automate to reduce the manual burden on players or we keep the manual burden. The in-between thing isn't a clean code setup as far as my mind is thinking...