Search found 1941 matches
- Mon Aug 08, 2011 9:08 pm
- Forum: General Discussion
- Topic: Feedback on new combat system
- Replies: 53
- Views: 65612
Re: Feedback on new combat system
Ah, sorry Jei, I hadn't seen your post about it. Thank you for the suggestions though, and keep them coming!
- Mon Aug 08, 2011 9:01 pm
- Forum: General Discussion
- Topic: Feedback on new combat system
- Replies: 53
- Views: 65612
Re: Feedback on new combat system
Just to keep things centralized because I don't have time to look at them all at the moment: A player recommended that people wearing armor during combat ought to find their moves are more exhausting that those without it so that the light-armored combatant is a viable alternative to the heavily cla...
- Mon Aug 08, 2011 4:02 am
- Forum: General Discussion
- Topic: Player Feedback for Discussion
- Replies: 5
- Views: 8897
Re: Player Feedback for Discussion
The IM thing is a major, major issue, but it's also something that's next to impossible to detect, then once detected, it's necessary to prove that the info that's gained IC really has come from OOC, which means we need to prove that an IC transfer did NOT occur - next to impossible in many cases. (...
- Mon Aug 08, 2011 2:47 am
- Forum: General Discussion
- Topic: Player Feedback for Discussion
- Replies: 5
- Views: 8897
Player Feedback for Discussion
I was told this today, and would like to hear the pbase's thoughts as I tend to, at least over-archingly, agree with it. That means I am likely to act on these items: "I think you have put alot of effort into making a place where the code, the environment and the canon are all designed to promote RP...
- Mon Aug 08, 2011 1:43 am
- Forum: General Discussion
- Topic: Feedback on new combat system
- Replies: 53
- Views: 65612
Re: Feedback on new combat system
We're currently in discussion about elegant ways to allow people to attack out of range and the order has gone out to make time limit defaults auto-surrender instead of disengage. We will not be implementing techniques for additional attacks, I think. This follows the rhetoric in another player's po...
- Sun Aug 07, 2011 7:08 am
- Forum: Accepted Requests
- Topic: Eavesdrop
- Replies: 3
- Views: 6549
Eavesdrop
We should have an eavesdrop command that allows one to listen in on conversations in the next room over. So long as they're standing directly next to where the 'door' would be in on the map command. It would work much like how whispers work, the furthest they are from the eavesdropper's position the...
- Sun Aug 07, 2011 7:03 am
- Forum: General Discussion
- Topic: Feedback on new combat system
- Replies: 53
- Views: 65612
Re: Feedback on new combat system
What suggestions do we have to fix these things?
Thanks for the feedback, Estelle!
Thanks for the feedback, Estelle!
- Sun Aug 07, 2011 7:01 am
- Forum: Rejected Requests
- Topic: Combat: Multiple Turns Per Round
- Replies: 2
- Views: 6965
Combat: Multiple Turns Per Round
Add multiple turns per round based upon a character's skills and/or statistics (suggested by Kaerrick).
- Sat Jul 30, 2011 7:19 pm
- Forum: Off-Topic
- Topic: What part of the world are you situated in?
- Replies: 15
- Views: 26122
What part of the world are you situated in?
Melbourne area, Victoria, Australia
- Fri Jul 29, 2011 12:20 am
- Forum: General Discussion
- Topic: Redo of Taxes and the Like
- Replies: 9
- Views: 13181
Re: Redo of Taxes and the Like
Unfortunately, that wasn't an option, at least not at the outset. That's the reason I made the poll in the first place - either we can replace and automate to reduce the manual burden on players or we keep the manual burden. The in-between thing isn't a clean code setup as far as my mind is thinking...