Search found 27 matches

by Smithers
Wed May 08, 2019 3:26 pm
Forum: General Discussion
Topic: Determining Successes in Interrogations
Replies: 9
Views: 12421

Determining Successes in Interrogations

So another player will be bringing this up at a future OOC chat but I asked to start a discussion on the forums about it, too. The main question is: how do you determine success/failure in an interrogation scene? As far as I know, there's no policy stating what is or isn't OOCly fair in RPed situati...
by Smithers
Sun Apr 28, 2019 7:40 pm
Forum: General Discussion
Topic: Trial removal of some OOC Channels
Replies: 16
Views: 21595

Re: Trial removal of some OOC Channels

Would you consider adding a way to ping people and check for AFK or IAW status and messages?
by Smithers
Sun Apr 28, 2019 7:27 am
Forum: Rejected Requests
Topic: Pricing from anywhere?
Replies: 4
Views: 6812

Pricing from anywhere?

Right now you have to be in a shop room to set prices on things. Could this be changed so you can price from anywhere? It's not an urgent change but I am hoping it is also not difficult to adjust. I like to take crafting work with me when I'm RPing, or even when I'm crafting solo I'm usually not in ...
by Smithers
Thu Apr 18, 2019 2:51 pm
Forum: Rejected Requests
Topic: Unlimited objects for backrooms
Replies: 2
Views: 4893

Unlimited objects for backrooms

Could backrooms bypass the object limit, please? Supplies and ingredients are a good source for supplemental income but you can quickly hit the 200 item limit when attempting to make them available through an NPC shop. For example, a suit of armor takes 33 pieces of leather. I can only sell about si...
by Smithers
Wed Feb 13, 2019 4:26 pm
Forum: Accepted Requests
Topic: Cape/Coat + Hood Recipes
Replies: 2
Views: 4724

Cape/Coat + Hood Recipes

Tailoring and leatherworking recipes that let you combine hat items with a cape/coat item to make a functional hooded cloak. Probably most useful for the tailoring outfit recipes that provide a cape rather than a cloak, as cloaks and their concealing abilities are more popular. Maybe require 2 hat i...
by Smithers
Sat Jan 19, 2019 6:48 am
Forum: Accepted Requests
Topic: Fine spices toolable by default
Replies: 2
Views: 5073

Fine spices toolable by default

Since there are a number of ingredients with special @tastes now, can fine spices default to toolable when they're made? This way, cooks can differentiate between usual spices and special or more costly ones, and with a more elegant solution than labeling.
by Smithers
Sun Jan 06, 2019 7:34 am
Forum: Rejected Requests
Topic: Wholist for Active but Offline characters
Replies: 10
Views: 13672

Re: Wholist for Active but Offline characters

The issue as I perceive it is: TI can be difficult to play if you can't be logged in at the same time as others who may be interested in what your character can provide. (This can be related to timezone differences, or lacking free time, etc.) Is there anything we can code in to make it easier to en...
by Smithers
Sat Dec 15, 2018 9:43 pm
Forum: Rejected Requests
Topic: Wholist for Active but Offline characters
Replies: 10
Views: 13672

Wholist for Active but Offline characters

At the OOC chat today, I broached a subject of finding some better way to be aware of characters who are active and available, but might not necessarily be online all the time. Example, I'm around a lot, I advertise my character's services and I respond promptly to IC mail and OOC notes but I someti...
by Smithers
Tue Jun 19, 2018 11:18 pm
Forum: Accepted Requests
Topic: Project Spec
Replies: 16
Views: 18218

Re: Project Spec

Been trying to get time for a more thorough response but before I forget, I'd like to suggest that IP not be the only thing that can be used for these projects. Items and coin should be options as well, at maybe half 'price' and only allowed to be 50% max of the requirement? Example: Lady de Noble n...
by Smithers
Sat Jun 09, 2018 8:44 am
Forum: Accepted Requests
Topic: Rack of Antlers -> jagged antler segment
Replies: 2
Views: 5000

Rack of Antlers -> jagged antler segment

As a fan of stuff having more than one use, could we get an unskilled or 0-level craft recipe to convert "a rack of deer's antlers with six points" to a few "a jagged segment of antler horn" pieces?