Search found 427 matches

by Temi
Mon Aug 04, 2014 10:52 pm
Forum: Accepted Requests
Topic: [Complete] Cooking/Brewing Tweak: Edible Oatmeal
Replies: 1
Views: 4426

Re: Cooking/Brewing Tweak: Edible Oatmeal

Sure, why not. Done.
by Temi
Thu Jul 10, 2014 8:57 pm
Forum: OOC Meetings
Topic: Log of OOC Meeting 7/05/2014
Replies: 10
Views: 12701

Re: Log of OOC Meeting 7/05/2014

The big hard important things are highest priority to get done. However, that doesn't always mean that they should be first on the to-do list. For the simple fact of motivation, it is better to mix in small, easy projects with the bigger ones, and fixing bugs with adding new features. Heads down wor...
by Temi
Mon Jul 07, 2014 11:06 pm
Forum: General Discussion
Topic: Regency Run Critique
Replies: 14
Views: 14576

Re: Regency Run Critique

I'd honestly prefer to give preference to existing PCs over new NPCs. I thought that is what we were going for and the NPCs were just to fill it out because there weren't many, not as the main event. If we get the new characters in to fill up the noble slots, they would have time to work up towards ...
by Temi
Sat May 24, 2014 6:24 pm
Forum: Accepted Requests
Topic: Lacing Options
Replies: 2
Views: 4410

Re: Lacing Options

I didn't divide them based on poison vs medicinal or not, etc, but based on whether the type of liquid seemed to be one taken in small or large amounts - ie whether it's like a tincture or a big drink concoction thing. So there should be a number of medicines that can lace things. I think both sweet...
by Temi
Tue May 13, 2014 12:24 pm
Forum: General Discussion
Topic: Thoughts on Herbalism
Replies: 6
Views: 7204

Re: Thoughts on Herbalism

The original design for herbalism wasn't with the intent of a guildskill for a single guild though with it such the interplay between it and other skills like new chandler stuff Has been affected. The design of herbalism for cooking and brewing plants also intended full access with 36 or less skill....
by Temi
Tue Apr 15, 2014 9:19 pm
Forum: OOC Meetings
Topic: Log of OOC Meeting 4/12/14
Replies: 4
Views: 6890

Re: Log of OOC Meeting 4/12/14

While there's nothing wrong with a policy of it being staff's job to enact NPCs and provide RP, it's one we've made a conscious decision not to move towards. For the most part, the burden of creating RP falls on our players, and staff are here to facilitate an environment that is great for doing so....
by Temi
Mon Apr 07, 2014 10:03 am
Forum: Accepted Requests
Topic: Look at all.plants
Replies: 4
Views: 6532

Re: Look at all.plants

I'm not opposed to it. I'll let Az know. The original spec called for room tags on plants that were particularly needing of care, but that turned out to be technically difficult, so we gave up on that. I'll see how bad this would be.
by Temi
Thu Apr 03, 2014 2:37 pm
Forum: Rejected Requests
Topic: A few blacksmithng ideas
Replies: 3
Views: 5871

Re: A few blacksmithng ideas

The problem we have had when trying to figure out a way to support non - purchase acquiring of metals is that it is so expensive. To preserve any of the value of metal objects, getting any of the metal would have to be very involved or repetitive or pretty much suck. And we don't really want to do t...
by Temi
Sun Mar 30, 2014 1:33 pm
Forum: Rejected Requests
Topic: Remove/modify Auspex
Replies: 9
Views: 11054

Re: Remove/modify Auspex

I've never felt the need to remove auspex. It's not as powerful as it could be if people used think in a less self-preserving manner, but we don't really expect them to do that. Human nature and all. In it's current state, it does more to add to RP than it does to subtract from it. Not being a trump...
by Temi
Tue Mar 18, 2014 9:50 pm
Forum: Accepted Requests
Topic: Fleeing and etc.
Replies: 14
Views: 14563

Re: Fleeing and etc.

Maybe if you're closer to the exit than to the person guarding, perhaps by a certain margin, you can exit without combat? Ie, if the guard is twice as far as the exit point, they can't really try to stop you.