Search found 427 matches
- Sat Mar 08, 2014 8:17 pm
- Forum: General Discussion
- Topic: A Scary Inquisition, Investigations, and RPA/QP Costs
- Replies: 7
- Views: 8031
Re: A Scary Inquisition, Investigations, and RPA/QP Costs
As Kin said, basic simple stuff included in your job is free for Reeves/Inquisitors/Knights. If you're going above and beyond and want to do non-standard things, that would cost, yes. And mostly this is case by case deciding whether it's standard expectations and they would seem lax if they didn't d...
- Sat Mar 08, 2014 8:00 pm
- Forum: OOC Meetings
- Topic: Log of OOC Meeting 3/8/14
- Replies: 2
- Views: 5505
Re: Log of OOC Meeting 3/8/14
Autosniff is not really automatically sniffing things. It's intended to be a much smaller chance to sometimes catch something happening, but not something to be relied on. More just a little 'extra'. I need to look at the values again though, I think, and make sure it's genuinely low as intended.
- Sat Mar 01, 2014 7:47 pm
- Forum: General Discussion
- Topic: RANT: Theme, Nobility, Religion and Overall "scariness."
- Replies: 26
- Views: 27420
Re: RANT: Theme, Nobility, Religion and Overall "scariness."
Opposed to an abbey designed as a longer term sequestered in silence thing, I put in the Celestine retreat as more of a temporary place for quiet retreat. Hopefully in a manner that's less anti-RP.
- Sun Feb 02, 2014 2:24 pm
- Forum: Rejected Requests
- Topic: Brewing changes
- Replies: 7
- Views: 9028
Re: Brewing changes
Plants continue while you're offline because the plants are still online. If you leave grains to malt in your workshop or whatever while you log out, they should continue on without you as well. Timers ticking down on items that are offline would affect all items that have expirations. Might be poss...
- Sun Jan 05, 2014 3:10 pm
- Forum: General Discussion
- Topic: Retainer Wages and Guard Upkeep
- Replies: 4
- Views: 5574
Re: Retainer Wages and Guard Upkeep
I think we can add a charge based on 'acts' for mobs. These should be different based on guards or not. That should be enough granularity to have a mob cost different for guards and non combatants at least.
- Sat Dec 28, 2013 5:14 pm
- Forum: OOC Meetings
- Topic: Log of OOC Meeting 12/28/2013
- Replies: 0
- Views: 4301
Log of OOC Meeting 12/28/2013
(visnet) Staff Kinaed: Anyone else want to attend the OOC Chat today? Beronica queries, "Am i the only one who came?" Saama has been transferred in by Kinaed. [OOC] Azarial is just breathing hard. Kinaed claims, "Nope, but given the wholist, I'm not expecting a huge turn-out." Beronica waves to Saam...
- Tue Dec 10, 2013 12:55 am
- Forum: OOC Meetings
- Topic: Log of OOC Meeting 12/07/2013
- Replies: 3
- Views: 5897
Re: Log of OOC Meeting 12/07/2013
I'll look at maybe another nice high level thing at some point, but herbalism will also play a part in caring for plants and in helping to treat someone who is trying to survive a lethal poison, so there's other reasons for it than just concoct. Are you considering 40 to be the break-off point for h...
- Wed Nov 20, 2013 12:46 am
- Forum: OOC Meetings
- Topic: Log of OOC Meeting 11/16/13
- Replies: 3
- Views: 7016
Re: Log of OOC Meeting 11/16/13
My understanding is that Kin has provided updated dice numbers to Az to program in when he gets the chance. I expect in the next couple days you should be seeing the new values and you can start evaluating based on current decisions rather than prior concerns and loose ideas.
- Mon Oct 28, 2013 11:52 pm
- Forum: OOC Meetings
- Topic: Log of OOC Meeting 10/26/13
- Replies: 5
- Views: 8608
Re: Log of OOC Meeting 10/26/13
Edessans are considered citizens of the Lithmorran kingdom to some extent, but very likely to face suspicion being of Daravi lineage. Many would have been killed off altogether or fled when the Lithmorrans took their cities, so it would be a smaller proportion. They would be expected to have convert...
- Tue Oct 22, 2013 11:45 am
- Forum: Accepted Requests
- Topic: 'Event' flagging for the whererp list
- Replies: 6
- Views: 9686
Re: 'Event' flagging for the whererp list
Love this. Maybe something that sticks on the player until they toggle it off or log out?