Search found 43 matches

by Famine
Thu Jun 01, 2017 2:24 pm
Forum: Rejected Requests
Topic: Combat Issues & Bugs
Replies: 32
Views: 37846

Re: Combat Issues & Bugs

To be fair, if you want to run away you can just do that for the first action of combat. That said, the aggressor should have manacles in their hands at the start of combat rather than a weapon, and it should take time to switch. That makes sense too. I would even say that having to be within a cer...
by Famine
Wed May 31, 2017 8:14 pm
Forum: Rejected Requests
Topic: Combat Issues & Bugs
Replies: 32
Views: 37846

Re: Combat Issues & Bugs

If you look at the arrest as the moment where your character is moving in to take physical control of said person (for example by grabbing him and then forcibly tying his hands together etc) does that clarify possible scenarios? This generally requires for the people to be up close and personal, al...
by Famine
Wed May 31, 2017 7:37 pm
Forum: Rejected Requests
Topic: Combat Issues & Bugs
Replies: 32
Views: 37846

Re: Combat Issues & Bugs

My understanding of arrests is that when you use restraint, you should already be in a position to capture the person, strong stance enough their only RP choices away is to either directly attack you, like try to push their way through you, or submit to the arrest. If this became policy, then perfe...
by Famine
Wed May 31, 2017 6:16 pm
Forum: Rejected Requests
Topic: Combat Issues & Bugs
Replies: 32
Views: 37846

Re: Combat Issues & Bugs

This is a good reason to bring up another point that has been bothering me. Arrest is so fundamentally broken that to win a fight the easiest thing to do is simply start by restraining someone. There are a couple reasons: 1) It can be done from any range 2) It blocks spellcasting 3) It stops any at...
by Famine
Wed May 31, 2017 10:03 am
Forum: Rejected Requests
Topic: Combat Issues & Bugs
Replies: 32
Views: 37846

Re: Combat Issues & Bugs

Technically, fun is the name of the game and unfortunately, fun is really in the eyes of the beholder. What I consider fun may not be the same as what you consider fun. It's hard to find that balance when designing a game where everyone has the same views of what fun is to them. That's ideally why y...
by Famine
Wed May 31, 2017 9:11 am
Forum: Rejected Requests
Topic: Combat Issues & Bugs
Replies: 32
Views: 37846

Re: Combat Issues & Bugs

I don't see what good will nets add to the game. What new RP avenues this will open? The only thing I see it change in reality is to remove the advantage of having distance over the opponent, as you will be netted and time you try to use to get free will be used to get close to you. And that only t...
by Famine
Wed May 31, 2017 1:48 am
Forum: Rejected Requests
Topic: Combat Issues & Bugs
Replies: 32
Views: 37846

Re: Combat Issues & Bugs

Not really seeing that because knights already have a major advantage over everyone (clarify this if I'm wrong). The net and the ability to net is still going to be in their hands as it would be in my hands. The only real disadvantage here is they become even more powerful because they too can net p...
by Famine
Tue May 30, 2017 10:14 pm
Forum: Rejected Requests
Topic: Combat Issues & Bugs
Replies: 32
Views: 37846

Combat Issues & Bugs

Not sure where to post this, but here it goes. Keep in mind, I'm somewhat new to combat and so forth. Dono how much of this is right or wrong, so please clarify me. Restraining Objects like Nets can be used to restrain people. Can we please make certain objects able to be thrown / lassoed and so for...
by Famine
Sun Sep 27, 2015 1:26 pm
Forum: Accepted Requests
Topic: Public Fences
Replies: 8
Views: 9525

Re: Public Fences

ICly the brotherhood will want to have a word with you if you are moving stolen goods under their nose, which is why most thieves join up. But then what stops you from walking around town and asking people "want to buy a necklace? cheap", or to, well, be the fence yourself and ask shady folk to sel...
by Famine
Sun Sep 27, 2015 11:52 am
Forum: Accepted Requests
Topic: Public Fences
Replies: 8
Views: 9525

Public Fences

I'm new to the game, so bear with me if there are solutions to this problem. I find it pretty difficult to make a living off items that may not be mine. This is because there are few options for people who are not apart of a guild to sell them. You don't allow the selling of items to NPC shop owners...