Search found 1941 matches
- Thu Nov 24, 2011 6:34 pm
- Forum: Accepted Requests
- Topic: Display object to room
- Replies: 1
- Views: 4985
Re: Display object to room
I'm happy with this, and agree. Will add it to the todo list.
- Sun Nov 20, 2011 10:28 pm
- Forum: General Discussion
- Topic: Noble Seeking and Titled Backgrounds
- Replies: 2
- Views: 4704
Noble Seeking and Titled Backgrounds
Ever since we moved to a seeking system, we've had one majot theme/game structure gap: nobility. Basically, theme-wise, these are characters who inherit their titles. That doesn't fit an interview process. Also, we have no standards around nobility being used in a player's background and no process ...
- Sat Nov 19, 2011 6:24 pm
- Forum: General Discussion
- Topic: The Monarch Quest - How to become a Ruler
- Replies: 17
- Views: 20828
Re: The Monarch Quest - How to become a Ruler
Error Corrections:
- It's the average of the int/wis for the non-contender spying role.
- It's the average of the int/wis for the non-contender spying role.
- Sat Nov 19, 2011 6:11 pm
- Forum: General Discussion
- Topic: The Monarch Quest - How to become a Ruler
- Replies: 17
- Views: 20828
Re: The Monarch Quest - How to become a Ruler
Just some notes:
- Yes, 2nd GLs can have 10 base points.
- Yes, covert GLs also have 10 base points.
- Yes, 2nd GLs can have 10 base points.
- Yes, covert GLs also have 10 base points.
- Sat Nov 19, 2011 5:49 pm
- Forum: General Discussion
- Topic: The Monarch Quest - How to become a Ruler
- Replies: 17
- Views: 20828
The Monarch Quest - How to become a Ruler
Players in the Monarchy Quest will receive Influence to place in the different baronies around Lithmore. Titled nobles, guildleaders, wealthy people (purchased), and contenders all receive 10 base Influence to work with. In addition to this, Monarch Contenders earn an additional Influence for each p...
- Sat Nov 19, 2011 5:29 pm
- Forum: General Discussion
- Topic: Monarch Rules for Discussion
- Replies: 0
- Views: 3561
Monarch Rules for Discussion
The role of monarch on The Inquisition: Legacy carries with it a considerable amount of in- and out-of-character responsibility and dedication. Historically, the monarchs of TI operated ICly as mediators between various guilds, arbitrators in high-level disputes, patrons of the arts, religion, and e...
- Thu Nov 17, 2011 8:01 pm
- Forum: General Discussion
- Topic: RP in the 3rd Person
- Replies: 9
- Views: 12139
Re: RP in the 3rd Person
I'm not sure I understand how/why it'd be confusing. I'm trying to relate to a new player in my head to see the issue, but I don't think I'm doing a good job. Can you clarify what makes it confusing to new players? The difference I see is between something like this: INPUT emote lifts her hands to h...
- Wed Nov 16, 2011 11:33 pm
- Forum: General Discussion
- Topic: RP in the 3rd Person
- Replies: 9
- Views: 12139
Re: RP in the 3rd Person
I'd keep the /<targeting> and #, etc to indicate objects. I think it's just a headache to write emotes properly with all the perfect grammar from all angles. Also, I think a bit of space from "you" to "Bob" kinda distances the person a bit... though I'm not sure if that's desirable or not.
- Wed Nov 16, 2011 3:08 am
- Forum: General Discussion
- Topic: RP in the 3rd Person
- Replies: 9
- Views: 12139
Re: RP in the 3rd Person
Hmm, with only two replies, I think I might need to turn this into a poll... :)
- Tue Nov 15, 2011 3:36 am
- Forum: General Discussion
- Topic: RP in the 3rd Person
- Replies: 9
- Views: 12139
RP in the 3rd Person
I've been fussing around with the emote code recently and noted that most people only use the /<name> of all of the possibilities to try to make an entire emote 'tailored' for long, short, etc, descs. It makes for some amusing (or just flat out wrong) grammar, almost to the point that I personally w...