Search found 52 matches
- Sun Dec 11, 2011 4:09 pm
- Forum: General Discussion
- Topic: Introducing Class Fluidity
- Replies: 15
- Views: 20533
Re: Introducing Class Fluidity
I think Another's more radical suggestions above has real merit from a game-design perspective, since it's even more directly supportive of emergent play. Give the building blocks, see what Players come up with. I imagine it's quite a different level of coding work involved in this however, so from...
- Sun Dec 11, 2011 2:03 am
- Forum: General Discussion
- Topic: Introducing Class Fluidity
- Replies: 15
- Views: 20533
Re: Introducing Class Fluidity
I like a lot of these ideas, but here's my spin on them. Abolish wealth and gentry as coded tags. Make all the benefits associated with both into purchasable perks. Now being wealthy and/or gentry is as simple as having the wealth and power to back it up. Make nobility the sole discretion of the Mon...
- Sun Dec 11, 2011 2:03 am
- Forum: General Discussion
- Topic: Influence Points
- Replies: 27
- Views: 30929
Re: Influence Points
I would like to see temporary bonuses to a character's support value purchasable with silver, gold, rpxp, qp, or otherwise attainable. Make support convertible directly into influence points for when you want to bypass the whole land-bid game and just get straight to the perks. One of the perks you ...
- Fri Dec 09, 2011 11:09 pm
- Forum: Accepted Requests
- Topic: Barring doors
- Replies: 5
- Views: 7780
Re: Barring doors
'Help Player Houses' notes:
Locked doors, hidden rooms, libraries and keys cost additional and are NOT included in the base package. A basic purchase of a house has a room with a door and a 'bar' to wedge it shut.
Locked doors, hidden rooms, libraries and keys cost additional and are NOT included in the base package. A basic purchase of a house has a room with a door and a 'bar' to wedge it shut.
- Mon Nov 28, 2011 8:58 pm
- Forum: General Discussion
- Topic: Support
- Replies: 17
- Views: 21927
Re: Support
Perhaps characters won't know by default who is supporting them, but they could find out by spending Influence Points, gold and silver, rpxp and/or QP. It would add one more level of depth to the whole scheme.
(edited for clarity)
(edited for clarity)
- Tue Nov 15, 2011 5:28 pm
- Forum: General Discussion
- Topic: RP in the 3rd Person
- Replies: 9
- Views: 12144
Re: RP in the 3rd Person
I always try to treat emotes as 3rd person, and also rely exclusively on /<target>. I would be all for this change.
- Fri Nov 04, 2011 8:29 pm
- Forum: General Discussion
- Topic: Social Lithmore Games
- Replies: 13
- Views: 17962
Re: Social Lithmore Games
Access to unique, unusual or rare items or locations, discounts on services rendered, and special privileges are what immediately come to mind.
- Sat Oct 29, 2011 10:43 am
- Forum: Rejected Requests
- Topic: Purchasing silver directly into a guild bank
- Replies: 0
- Views: 4335
Purchasing silver directly into a guild bank
Would it be possible to add in the ability to purchase silver directly into a guild bank, as opposed to the character's personal bank?
Example:
'purchase silver [guildname] #'
Example:
'purchase silver [guildname] #'
- Fri Oct 21, 2011 8:01 pm
- Forum: General Discussion
- Topic: Moving IRL
- Replies: 2
- Views: 5080
Re: Moving IRL
So I'm all moved in and I got a job, but my schedule is all over the place. Hopefully things will settle down pretty quick and I'll fall into a routine, but until that happens I can't say how often I'll be around. I'll squeeze in time when I can.
-- Another, player of Arvin
-- Another, player of Arvin
- Sun Sep 25, 2011 4:24 pm
- Forum: General Discussion
- Topic: Moving IRL
- Replies: 2
- Views: 5080
Moving IRL
I'm going to be moving halfway across the country on October 3rd.
My sporadic playtime will be even more sporadic than usual. This will be true indefinitely.
-- Another, player of Arvin
My sporadic playtime will be even more sporadic than usual. This will be true indefinitely.
-- Another, player of Arvin