Search found 52 matches

by Another
Sun Dec 11, 2011 4:09 pm
Forum: General Discussion
Topic: Introducing Class Fluidity
Replies: 15
Views: 20533

Re: Introducing Class Fluidity

I think Another's more radical suggestions above has real merit from a game-design perspective, since it's even more directly supportive of emergent play. Give the building blocks, see what Players come up with. I imagine it's quite a different level of coding work involved in this however, so from...
by Another
Sun Dec 11, 2011 2:03 am
Forum: General Discussion
Topic: Introducing Class Fluidity
Replies: 15
Views: 20533

Re: Introducing Class Fluidity

I like a lot of these ideas, but here's my spin on them. Abolish wealth and gentry as coded tags. Make all the benefits associated with both into purchasable perks. Now being wealthy and/or gentry is as simple as having the wealth and power to back it up. Make nobility the sole discretion of the Mon...
by Another
Sun Dec 11, 2011 2:03 am
Forum: General Discussion
Topic: Influence Points
Replies: 27
Views: 30929

Re: Influence Points

I would like to see temporary bonuses to a character's support value purchasable with silver, gold, rpxp, qp, or otherwise attainable. Make support convertible directly into influence points for when you want to bypass the whole land-bid game and just get straight to the perks. One of the perks you ...
by Another
Fri Dec 09, 2011 11:09 pm
Forum: Accepted Requests
Topic: Barring doors
Replies: 5
Views: 7780

Re: Barring doors

'Help Player Houses' notes:
Locked doors, hidden rooms, libraries and keys cost additional and are NOT included in the base package. A basic purchase of a house has a room with a door and a 'bar' to wedge it shut.
by Another
Mon Nov 28, 2011 8:58 pm
Forum: General Discussion
Topic: Support
Replies: 17
Views: 21927

Re: Support

Perhaps characters won't know by default who is supporting them, but they could find out by spending Influence Points, gold and silver, rpxp and/or QP. It would add one more level of depth to the whole scheme.

(edited for clarity)
by Another
Tue Nov 15, 2011 5:28 pm
Forum: General Discussion
Topic: RP in the 3rd Person
Replies: 9
Views: 12144

Re: RP in the 3rd Person

I always try to treat emotes as 3rd person, and also rely exclusively on /<target>. I would be all for this change.
by Another
Fri Nov 04, 2011 8:29 pm
Forum: General Discussion
Topic: Social Lithmore Games
Replies: 13
Views: 17962

Re: Social Lithmore Games

Access to unique, unusual or rare items or locations, discounts on services rendered, and special privileges are what immediately come to mind.
by Another
Sat Oct 29, 2011 10:43 am
Forum: Rejected Requests
Topic: Purchasing silver directly into a guild bank
Replies: 0
Views: 4335

Purchasing silver directly into a guild bank

Would it be possible to add in the ability to purchase silver directly into a guild bank, as opposed to the character's personal bank?

Example:
'purchase silver [guildname] #'
by Another
Fri Oct 21, 2011 8:01 pm
Forum: General Discussion
Topic: Moving IRL
Replies: 2
Views: 5080

Re: Moving IRL

So I'm all moved in and I got a job, but my schedule is all over the place. Hopefully things will settle down pretty quick and I'll fall into a routine, but until that happens I can't say how often I'll be around. I'll squeeze in time when I can.

-- Another, player of Arvin
by Another
Sun Sep 25, 2011 4:24 pm
Forum: General Discussion
Topic: Moving IRL
Replies: 2
Views: 5080

Moving IRL

I'm going to be moving halfway across the country on October 3rd.

My sporadic playtime will be even more sporadic than usual. This will be true indefinitely.

-- Another, player of Arvin