Search found 1941 matches
- Sat Sep 17, 2011 7:08 pm
- Forum: General Discussion
- Topic: Social Lithmore Games
- Replies: 13
- Views: 17965
Re: Social Lithmore Games
Just noting as recommended by a player: Benefits should often be things you can share with your supporters.
- Sat Sep 17, 2011 6:42 pm
- Forum: General Discussion
- Topic: Social Lithmore Games
- Replies: 13
- Views: 17965
Re: Social Lithmore Games
So, what areas of the city should we break the game up into? I don't think we should have more than 4 or 5, really. As a preliminary list to consider for shortlisting: North Lithmore Merchants Row Tubortown Charali Camp (to be built) Jaren Forest (to be built) The Warehouses and Docks The University...
- Sat Sep 17, 2011 1:40 am
- Forum: General Discussion
- Topic: Social Lithmore Games
- Replies: 13
- Views: 17965
Re: Social Lithmore Games
Yeah, I think it shouldn't be exclusionary - eg, having the top influence score in an area shouldn't remove other people's opportunity to gain certain things in that area. I'm thinking perhaps with the amount of support you get, each threshold might unlock something, then something special only for ...
- Sat Sep 17, 2011 1:03 am
- Forum: Fan Fiction, Artwork and More
- Topic: In the General's Office
- Replies: 3
- Views: 8084
Re: In the General's Office
Awesome read. Thanks for posting!
I wonder who else has great logs to read hidden in their computer somewhere...
I wonder who else has great logs to read hidden in their computer somewhere...
- Sat Sep 17, 2011 12:53 am
- Forum: General Discussion
- Topic: Social Lithmore Games
- Replies: 13
- Views: 17965
Social Lithmore Games
So, TI focuses on Lithmore, and we have a few discussions around what the game could look like if we use things like social games, etc... for example the support system which will allow players status, etc. I'm thinking to give players a social mini-game based on support stuff, and after some though...
- Fri Sep 16, 2011 7:54 am
- Forum: General Discussion
- Topic: The Purpose of Nobility, or Lack Thereof
- Replies: 16
- Views: 23130
Re: The Purpose of Nobility, or Lack Thereof
Ahh, Enix - they serve three very valuable game functions:
1) they provide something for people to strive for/achieve.
2) they act as escalation or decision-making points when the rabble just can't get along.
3) they give the theme weight. Without them, TI wouldn't be TI.
1) they provide something for people to strive for/achieve.
2) they act as escalation or decision-making points when the rabble just can't get along.
3) they give the theme weight. Without them, TI wouldn't be TI.
- Fri Sep 16, 2011 5:29 am
- Forum: General Discussion
- Topic: Money Matters
- Replies: 14
- Views: 19166
Money Matters
Here's the current banking system's funds. What does this tell you? OVERALL BANKING There is 0 Gold and 290915 Silver in the banking system, with 191 players in the system. This is 0 gold and 1523 silver per player. There is 3 gold and 251 silver per player on their person. For a total of 601 Gold a...
- Fri Sep 16, 2011 5:15 am
- Forum: General Discussion
- Topic: RP Touch Points
- Replies: 7
- Views: 10337
Re: RP Touch Points
May I just bump this with a reiteration of the question:
What makes you as a player want to get into RP when you log in? Please be as candid as you like. Thank you!
What makes you as a player want to get into RP when you log in? Please be as candid as you like. Thank you!
- Fri Sep 16, 2011 5:11 am
- Forum: General Discussion
- Topic: Feedback on new combat system
- Replies: 53
- Views: 66228
Re: Feedback on new combat system
Odd, attacking is supposed to use MV and defense both... will have Az look into it. Thanks, Tribal. :)
- Fri Sep 16, 2011 5:07 am
- Forum: General Discussion
- Topic: The Purpose of Nobility, or Lack Thereof
- Replies: 16
- Views: 23130
Re: The Purpose of Nobility, or Lack Thereof
I'm sure people are aware that Freemen characters earn more XP than nobles? They simply do. Freeman have a flat XP bonus that noble characters do not to encourage their play. Eris, I'm sorry to say it, but I do disagree about having too many nobles not being a problem. The game is designed to have a...