Search found 1941 matches

by Kinaed
Sat Sep 17, 2011 7:08 pm
Forum: General Discussion
Topic: Social Lithmore Games
Replies: 13
Views: 17965

Re: Social Lithmore Games

Just noting as recommended by a player: Benefits should often be things you can share with your supporters.
by Kinaed
Sat Sep 17, 2011 6:42 pm
Forum: General Discussion
Topic: Social Lithmore Games
Replies: 13
Views: 17965

Re: Social Lithmore Games

So, what areas of the city should we break the game up into? I don't think we should have more than 4 or 5, really. As a preliminary list to consider for shortlisting: North Lithmore Merchants Row Tubortown Charali Camp (to be built) Jaren Forest (to be built) The Warehouses and Docks The University...
by Kinaed
Sat Sep 17, 2011 1:40 am
Forum: General Discussion
Topic: Social Lithmore Games
Replies: 13
Views: 17965

Re: Social Lithmore Games

Yeah, I think it shouldn't be exclusionary - eg, having the top influence score in an area shouldn't remove other people's opportunity to gain certain things in that area. I'm thinking perhaps with the amount of support you get, each threshold might unlock something, then something special only for ...
by Kinaed
Sat Sep 17, 2011 1:03 am
Forum: Fan Fiction, Artwork and More
Topic: In the General's Office
Replies: 3
Views: 8084

Re: In the General's Office

Awesome read. Thanks for posting!

I wonder who else has great logs to read hidden in their computer somewhere...
by Kinaed
Sat Sep 17, 2011 12:53 am
Forum: General Discussion
Topic: Social Lithmore Games
Replies: 13
Views: 17965

Social Lithmore Games

So, TI focuses on Lithmore, and we have a few discussions around what the game could look like if we use things like social games, etc... for example the support system which will allow players status, etc. I'm thinking to give players a social mini-game based on support stuff, and after some though...
by Kinaed
Fri Sep 16, 2011 7:54 am
Forum: General Discussion
Topic: The Purpose of Nobility, or Lack Thereof
Replies: 16
Views: 23130

Re: The Purpose of Nobility, or Lack Thereof

Ahh, Enix - they serve three very valuable game functions:

1) they provide something for people to strive for/achieve.
2) they act as escalation or decision-making points when the rabble just can't get along.
3) they give the theme weight. Without them, TI wouldn't be TI.
by Kinaed
Fri Sep 16, 2011 5:29 am
Forum: General Discussion
Topic: Money Matters
Replies: 14
Views: 19166

Money Matters

Here's the current banking system's funds. What does this tell you? OVERALL BANKING There is 0 Gold and 290915 Silver in the banking system, with 191 players in the system. This is 0 gold and 1523 silver per player. There is 3 gold and 251 silver per player on their person. For a total of 601 Gold a...
by Kinaed
Fri Sep 16, 2011 5:15 am
Forum: General Discussion
Topic: RP Touch Points
Replies: 7
Views: 10337

Re: RP Touch Points

May I just bump this with a reiteration of the question:

What makes you as a player want to get into RP when you log in? Please be as candid as you like. Thank you!
by Kinaed
Fri Sep 16, 2011 5:11 am
Forum: General Discussion
Topic: Feedback on new combat system
Replies: 53
Views: 66228

Re: Feedback on new combat system

Odd, attacking is supposed to use MV and defense both... will have Az look into it. Thanks, Tribal. :)
by Kinaed
Fri Sep 16, 2011 5:07 am
Forum: General Discussion
Topic: The Purpose of Nobility, or Lack Thereof
Replies: 16
Views: 23130

Re: The Purpose of Nobility, or Lack Thereof

I'm sure people are aware that Freemen characters earn more XP than nobles? They simply do. Freeman have a flat XP bonus that noble characters do not to encourage their play. Eris, I'm sorry to say it, but I do disagree about having too many nobles not being a problem. The game is designed to have a...