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by Kinaed
Sat Aug 20, 2011 7:25 am
Forum: Accepted Requests
Topic: Drink Spam
Replies: 1
Views: 4199

Drink Spam

[ #7 ] A note has been posted by: Isobel In subject of: Date : Tue Aug 9 23:56:04 2011 To : imm all _________________________________________________________________________ Drink spam annoys me. I'm sure it annoys everyone else. I've seen this helped in the following way elsewhere: drink whatever #...
by Kinaed
Sat Aug 20, 2011 4:47 am
Forum: General Discussion
Topic: Death XP and Familiarity
Replies: 8
Views: 12525

Re: Death XP and Familiarity

Wow, only five votes? And 32 views? Ladies and Gentlemen, get voting! That's barely more than the staff voting.

Personally, I'm inclined to keep the XP charge, but not the familiarity charge - though I'd like it to be transferable so that people can hire people, etc.
by Kinaed
Thu Aug 18, 2011 1:06 am
Forum: General Discussion
Topic: Death XP and Familiarity
Replies: 8
Views: 12525

Death XP and Familiarity

Curious about the current player stance... and not promising to move on this just yet, but I want to see what people think.

You can re-vote if someone's rhetoric on the matter sways you.
by Kinaed
Sat Aug 13, 2011 8:46 pm
Forum: General Discussion
Topic: Feedback on new combat system
Replies: 53
Views: 66239

Re: Feedback on new combat system

Yes, steel is more durable than iron, which is more durable than leather, etc. The result is protection for longer in combat, which means more overall HP spared before the item breaks.

Functionally, they all damage reduce at the same rate, however.
by Kinaed
Sat Aug 13, 2011 5:44 am
Forum: General Discussion
Topic: Feedback on new combat system
Replies: 53
Views: 66239

Re: Feedback on new combat system

I'm not sure that armor should be counter-weighted all that much. Purchasing it is an investment, and people ought to be rewarded for that investment, not made to balance out if they want to pay for armor because it costs AND has to be countered with hit rates.
by Kinaed
Sat Aug 13, 2011 4:10 am
Forum: General Discussion
Topic: Combat Techniques
Replies: 10
Views: 16384

Re: Combat Techniques

I don't see why it wouldn't be, but it'd be nice if a request for it had more meat than 'they lose their weapon' - for example, what happens to it? I've never really played a character that disarms much, so a conversation regarding the likely effects of this in-game would be good. In my eyes, it's a...
by Kinaed
Thu Aug 11, 2011 8:02 am
Forum: General Discussion
Topic: Combat Techniques
Replies: 10
Views: 16384

Re: Combat Techniques

Added here so I can locate techniques when I'm looking for them. Thanks, Jei! Possible technique 'Counter': Not really all that hung up on the name. The point is that when you watch a certain body location, if your opponent attacks that location you have a free chance to not only avoid the damage, b...
by Kinaed
Wed Aug 10, 2011 7:23 pm
Forum: General Discussion
Topic: Feedback on new combat system
Replies: 53
Views: 66239

Re: Feedback on new combat system

I'm keeping my eye on this feedback and mulling things over. I like a lot of the ideas here, though I have to admit that I like Temi's the most on range because it's automatic, which keeps the system easy for players - but that being said, it also makes it less strategic, the more that's done for yo...
by Kinaed
Tue Aug 09, 2011 2:23 am
Forum: General Discussion
Topic: Combat Techniques
Replies: 10
Views: 16384

Combat Techniques

Give us suggestions and what these techniques might do! Some techniques that could use fleshing out - I've only put in preliminary suggestions, so feel free to give other ideas... Backstab - used to initiate combat with heavy damage multipliers Feint - used to reduce a player's defense without exhau...
by Kinaed
Mon Aug 08, 2011 10:19 pm
Forum: General Discussion
Topic: Staff Applications Open
Replies: 1
Views: 3841

Staff Applications Open

For the first time in TI history, we are announcing an opening for staff applications. Please note, we are looking for a builder to replace Sephone now that she has gone. This being said, please remember a few things before applying: 1) We expect hard work. 2) We have exactly one slot open and expec...