Search found 144 matches
- Wed Nov 08, 2017 12:44 pm
- Forum: General Discussion
- Topic: Whoinvis Discussion General /WDG/
- Replies: 80
- Views: 87786
Re: Whoinvis Discussion General /WDG/
I confess, I don't really see a problem with those numbers. 7 hours can happen in single session or it can happen across 7 one-hour sessions, or anything in-between. Offering a couple of freebies a week sounds entirely reasonable to me, regardless of how a player is getting in their active playtime....
- Wed Nov 08, 2017 12:16 pm
- Forum: General Discussion
- Topic: Whoinvis Discussion General /WDG/
- Replies: 80
- Views: 87786
Re: Whoinvis Discussion General /WDG/
Preventing potential OOC connections is the easiest means of preventing metagaming of this kind, and if a tax deincentivizes certain types of IC behavior, then that's the opposite of "driving" that RP, which is what's at stake here. Not whether whoinvis is absolutely necessary. We already know it's ...
- Wed Nov 08, 2017 11:44 am
- Forum: General Discussion
- Topic: Whoinvis Discussion General /WDG/
- Replies: 80
- Views: 87786
Re: Whoinvis Discussion General /WDG/
On the contrary, I think some valid concerns have already been raised, and some valid reasons already stated. You disagree and have been very vocal about your own perspective, and that's fine -- but I'm in a different camp. As I've stated elsewhere, and as Lei has also noted, metagaming can happen u...
- Wed Nov 08, 2017 11:28 am
- Forum: General Discussion
- Topic: Whoinvis Discussion General /WDG/
- Replies: 80
- Views: 87786
Re: Whoinvis Discussion General /WDG/
And the purpose behind whoinvis was to allow the occasional and temporary cover from WHO when you expect meta to be at play already, not as a blanket whenever you do something vanish. The actual physical use case for which it was created was so the lawful types can lay ambushes for criminals who do...
- Wed Nov 08, 2017 8:32 am
- Forum: General Discussion
- Topic: Whoinvis Discussion General /WDG/
- Replies: 80
- Views: 87786
Re: Whoinvis Discussion General /WDG/
This spec isn't the end of the world, but reading it doesn't lessen my concerns about the cost feeling like a "covert" tax or a "crime" tax, as Lei mentioned. When a villain wants to use whoinvis to protect themselves against metagaming, which is (as I understand it) the intended purpose of whoinvis...
- Tue Nov 07, 2017 6:44 pm
- Forum: General Discussion
- Topic: Whoinvis Discussion General /WDG/
- Replies: 80
- Views: 87786
Re: Whoinvis Discussion General /WDG/
I hate to see the pendulum swing too far in one direction as a result of certain players' preferences. I do understand the concern over losing XP due to game crashes, and I suggest making it a fixed once-per-day cost to start to see how things go. This adds up over a week (1750XP), and over a month ...
- Tue Nov 07, 2017 10:50 am
- Forum: Accepted Requests
- Topic: Rumor tell # <room>
- Replies: 6
- Views: 8417
- Tue Nov 07, 2017 10:48 am
- Forum: Accepted Requests
- Topic: Small Tweak to Rumors
- Replies: 3
- Views: 6341
Re: Small Tweak to Rumors
I didn't even know this was a thing until the messages were added in the past few months. This has been an extremely useful update!
(And also, I think this thread can be moved to the 'Accepted' folder.)
(And also, I think this thread can be moved to the 'Accepted' folder.)
- Tue Nov 07, 2017 10:45 am
- Forum: Rejected Requests
- Topic: Assets System Improvements
- Replies: 2
- Views: 4810
- Sun Nov 05, 2017 1:23 pm
- Forum: Rejected Requests
- Topic: Assets System Improvements
- Replies: 2
- Views: 4810
Assets System Improvements
The assets system is driving me up the wall, lately. Here are the issues I've identified and my suggestions for improving the system to be more user-friendly and less aggravating: First, it's not possible to change the type of asset while you're in the template POLCA, if the current choice fills up ...