Could hide be an instant command rather than threaded? It'd be a huge buff for thieves, and encourage more aggression for spies, assassins, and general antagonists.
Edit: Also, could setting my action be something that doesn't ping to everyone when I'm hidden?
Search found 349 matches
- Thu Apr 07, 2016 1:03 am
- Forum: Accepted Requests
- Topic: Hide Thread
- Replies: 6
- Views: 9649
- Tue Apr 05, 2016 5:25 pm
- Forum: General Discussion
- Topic: [Poll] Rumors
- Replies: 54
- Views: 59876
Re: [Poll] Rumors
I'm working on it and trying to convince myself to at least embrace the fact that so many of TI's players can't be wrong if they feel a certain way, but please be patient, it sometimes takes awhile for these things to settle in and the mental lightbulb to switch on. I don't think there's a wrong or...
- Mon Apr 04, 2016 1:51 pm
- Forum: General Discussion
- Topic: The State of Farra
- Replies: 7
- Views: 9048
Re: The State of Farra
Wise choice; characters like that can run you ragged, even without health complications. Hope to RP with you soon.
- Sun Apr 03, 2016 4:32 pm
- Forum: Fan Fiction, Artwork and More
- Topic: Whores, Drugs, and Regret
- Replies: 0
- Views: 6022
Whores, Drugs, and Regret
(A scene with Casimir and Ariel at the Peacock.) The Jeweled Peacock Salon [Comfortable] A haze of perfume and pipe smoke swirls about this dim room, lit by sconces on the silk-draped walls. Despite the muted lighting, a color theme is evident, hues of jewel-toned blue, green and purple in the hang...
- Sun Apr 03, 2016 5:29 am
- Forum: General Discussion
- Topic: Fleeing Policy
- Replies: 21
- Views: 24638
Re: Fleeing Policy
A quick note that this has all been discussed before, and we had some very good agreements on how it should be handled. Unfortunately nobody ever, to my knowledge, distilled those agreements into a synopsis.
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viewtopic.php?f=8&t=745&start=30
- Sun Apr 03, 2016 5:16 am
- Forum: General Discussion
- Topic: OOC Support Thread - You're Awesome and Here's Why
- Replies: 41
- Views: 176787
Re: OOC Support Thread - You're Awesome and Here's Why
I've only recently started playing again after a long hiatus. Characters like Rimilde and Farra make me wonder why I left at all. A lot of good new players hit the MUD and I'm super excited to switch gears and play the background, watching their big stories unfold in the spotlight. Shout out to one ...
- Sun Apr 03, 2016 1:53 am
- Forum: General Discussion
- Topic: [Poll] Rumors
- Replies: 54
- Views: 59876
Re: [Poll] Rumors
I think people not being able to see rumors about themselves is a great, thematic, fun solution to the first problem posited: people being offended OOCly by vicious rumors targeted at their characters. However, I don't think it solves the problem of unthematic rumors. I wager half the player base do...
- Fri Feb 19, 2016 2:02 am
- Forum: General Discussion
- Topic: Community |OT| Sixteen Seasons and a Straight-to-DVD Movie
- Replies: 21
- Views: 25487
Re: Community |OT| Sixteen Seasons and a Straight-to-DVD Movie
http://www.optionalrealities.com/forums/index.php?topic=8.0 Here's a forum post I think is fairly relevant to the subject at hand. Nothing more than a statement of what we most can already agree with, but still worth a read if you're wondering just why community trumps gameplay. Also, Optional Reali...
- Wed Feb 17, 2016 12:49 am
- Forum: General Discussion
- Topic: Community |OT| Sixteen Seasons and a Straight-to-DVD Movie
- Replies: 21
- Views: 25487
Re: Community |OT| Sixteen Seasons and a Straight-to-DVD Movie
In a scene atm so can't commit to a lengthy reply. However, I can say that doing the plots I did, both as Casimir and later as staffer Iris, took a lot out of me. It's surprisingly tiring, sitting in a chair for seven hours at a time, ignoring your fiance and life to write a short D&D adventure for ...
- Tue Feb 16, 2016 10:46 pm
- Forum: General Discussion
- Topic: RP Philosophy and You
- Replies: 28
- Views: 30042
Re: RP Philosophy and You
One way would be to make a system that takes into account population flags set in each room at the room's creation, and which change based on time of day. They will factor into the checks and balances in pick pocketing. Easier said than done though, and there are a lot better things to prioritize (b...