Search found 418 matches
- Sat Oct 24, 2015 6:48 am
- Forum: Accepted Requests
- Topic: Make "travel crossroads" work from anywhere on map
- Replies: 2
- Views: 4272
Make "travel crossroads" work from anywhere on map
Not sure how viaable it is code-wise but it sure would help newbies who sometimes wander off to always be able to just type "travel crossroads" and have pathfinder find the way for them, no matter how far away are they. This way no matter where they wander they will always have easy way back.
- Fri Oct 23, 2015 1:58 pm
- Forum: Accepted Requests
- Topic: GLA events
- Replies: 21
- Views: 23271
Re: GLA events
To make it worse you do not even have to earn this silver on that particular character as it is account bound. So I could just go, accumulate exp on character X and then use that to influence the world with mountain of IP on character Y without violating the crossover because, well, EXP is a common ...
- Mon Oct 19, 2015 6:54 am
- Forum: General Discussion
- Topic: Plot Ideas
- Replies: 8
- Views: 10094
Re: Plot Ideas
I would love more criminal plots but on level that is not combat driven for a change. Maybe much of of detective/bribe/figure out a smugglers ring that goes through city sewers.
- Wed Oct 14, 2015 11:50 am
- Forum: General Discussion
- Topic: Why use magic?
- Replies: 84
- Views: 89018
Re: Why use magic?
The danger should come from the fact that your character doesn't know that they cannot just turn you into kitty-litter with blink of an eye. And it is hard to keep on being afraid of mages icly when everyone around you tells you how getting hexed is no big deal (really) and treat it with less conce...
- Tue Oct 13, 2015 5:07 pm
- Forum: General Discussion
- Topic: Why use magic?
- Replies: 84
- Views: 89018
Re: Why use magic?
The danger should come from the fact that your character doesn't know that they cannot just turn you into kitty-litter with blink of an eye. And it is hard to keep on being afraid of mages icly when everyone around you tells you how getting hexed is no big deal (really) and treat it with less conce...
- Tue Oct 13, 2015 3:27 pm
- Forum: General Discussion
- Topic: Why use magic?
- Replies: 84
- Views: 89018
Re: Why use magic?
The danger should come from the fact that your character doesn't know that they cannot just turn you into kitty-litter with blink of an eye. And it is hard to keep on being afraid of mages icly when everyone around you tells you how getting hexed is no big deal (really) and treat it with less concer...
- Sun Oct 11, 2015 4:40 am
- Forum: General Discussion
- Topic: Skill Pooling
- Replies: 25
- Views: 22808
Re: Skill Pooling
Well I re-did my session this morning and it seems much better now, as it seems to pool at about the same rate as it was before.
- Thu Oct 08, 2015 6:52 pm
- Forum: General Discussion
- Topic: Skill Pooling
- Replies: 25
- Views: 22808
Re: Skill Pooling
Well I have decided to do some science as i couldn't understand whether its the new pooling or just some bad luck on training. So I've taken my character to the GM trainer, set my defense skill to middle leveled one (45 lvl at session start) and wielded a highly leveled weapon (64 level) Whaled the ...
- Wed Oct 07, 2015 7:41 pm
- Forum: General Discussion
- Topic: Skill Pooling
- Replies: 25
- Views: 22808
Re: Skill Pooling
While I agree on the pools being to harsh (on level 45 skill I am getting just 1% per tick now which is... silly), I still absolutely disagree with the disadvantage part of it. Because the characters with worse stats are only worse if goal of your play is to have the best stats, not to have most RP ...
- Wed Oct 07, 2015 2:47 pm
- Forum: General Discussion
- Topic: Skill Pooling
- Replies: 25
- Views: 22808
Re: Skill Pooling
Pools aside, as I do not have data for lower skill levels but it may by slightly too much, I really dislike the approach you've described here - that is to 'dominate'. This is an RP-based game, not a hack and slash, the goal here is not to be the strongest fighter on Urth and to dominate the world ...