Search found 255 matches
- Sat Sep 10, 2016 6:15 am
- Forum: General Discussion
- Topic: Alternative approach to noble inactivity
- Replies: 17
- Views: 20222
Re: Alternative approach to noble inactivity
I really, really like this.
- Thu Sep 08, 2016 2:19 am
- Forum: General Discussion
- Topic: More Tolerance for Inactivity
- Replies: 37
- Views: 41035
Re: More Tolerance for Inactivity
I think revising the IC Events post to keep the meaning but render it less of a slap isn't unreasonable (though I also think this manner of crowd-sourcing a protest was both unnecessary and uncalled for). I should be clear -- Kinaed may have come up with the reason behind the title being stripped, b...
- Wed Sep 07, 2016 9:17 am
- Forum: General Discussion
- Topic: More Tolerance for Inactivity
- Replies: 37
- Views: 41035
Re: More Tolerance for Inactivity
I don't actually see the purpose of including the IC Events post when the point could be made without including it. All it appears to have accomplished was taking away from what could have been a non-polarizing discussion about activity leeway. It's already becoming personal and turning into Shaylei...
- Mon Sep 05, 2016 7:06 am
- Forum: Rejected Requests
- Topic: Adjusting heal rates
- Replies: 7
- Views: 10459
Re: Adjusting heal rates
I've made a note to myself to put up a note about the prairie (evildemon) dog. It's basically turning into noteception. The point about combat penalties is solid. If folks are going to pretend they're fine with serious wounds (and it appears they do? :( ), the code should at least reflect that they'...
- Sat Sep 03, 2016 10:31 pm
- Forum: Rejected Requests
- Topic: Adjusting heal rates
- Replies: 7
- Views: 10459
Re: Adjusting heal rates
Ehh. If a person is behaving as if they're wholly healed a day later they will do so regardless of their actual HP/state -- they're doing that already.
- Fri Sep 02, 2016 6:39 pm
- Forum: Rejected Requests
- Topic: Nixing the banking system
- Replies: 10
- Views: 15830
Re: Nixing the banking system
I think banking fees would hit the poorest people the hardest. Somebody with a ton of gold isn't going to have any trouble paying the fees, so all their money would be in the bank and not accessible. Somebody with very little wouldn't be able to pay the fees so they'd keep their money on them or in ...
- Thu Sep 01, 2016 5:23 pm
- Forum: Rejected Requests
- Topic: Adjusting heal rates
- Replies: 7
- Views: 10459
Re: Adjusting heal rates
1) Prairie dog was clearly a demon brb drinking entire Bren/simple dip won't save me (I had a preexisting arm bruise at 20ish% that the fracture just layered over the top of -- Still seems a bit much for a prairie dog at long distance, but not quite as crazy!) 2) Mind blown. WHAT? 3) I'll make a not...
- Thu Sep 01, 2016 3:30 am
- Forum: Rejected Requests
- Topic: Adjusting heal rates
- Replies: 7
- Views: 10459
Adjusting heal rates
I'd like to discuss injuries and the sometimes significant amounts of time it takes to get back to a playable state. I do understand that being disabled for weeks to months is realistic, but within the scope of gameplay it can be a bit much. Recent example: Alt fought a prarie dog. Was hit once by t...
- Tue Aug 30, 2016 12:49 am
- Forum: General Discussion
- Topic: Vote for TI as /r/MUD's game of the month!
- Replies: 2
- Views: 4684
Re: Vote for TI as /r/MUD's game of the month!
Oh right! On the /r/MUD sub it's a plus sign instead of an arrow. Editing post.Voxumo wrote:There is no up arrow for me, only a plus sign. I assume that is the same thing? I don't really use reddit.
- Mon Aug 29, 2016 11:56 pm
- Forum: General Discussion
- Topic: Vote for TI as /r/MUD's game of the month!
- Replies: 2
- Views: 4684
Vote for TI as /r/MUD's game of the month!
https://www.reddit.com/r/MUD/comments/506y4v/lets_mud_september_nominations/d728shd To vote, you need to be signed into your reddit account and click the "+" beside the post for TI -- the TI listing for September's nominations is above. Link goes directly to it! I'll update this thread once a month...