Search found 536 matches
- Mon Feb 19, 2018 8:05 pm
- Forum: General Discussion
- Topic: Discussion: Dual Guilding to Removed
- Replies: 33
- Views: 36576
Re: Discussion: Dual Guilding to Removed
Dual-guilding and guilding in general had become such a thing that it was expected to be a "Right" of the players, not something they might have to work towards. It was blatant abuse of the system, yet if you denied them access people got on your back about it oocly and icly. I don't disagree with ...
- Mon Feb 19, 2018 4:44 pm
- Forum: General Discussion
- Topic: Inactive guild member tax
- Replies: 18
- Views: 20564
Re: Inactive guild member tax
I have only ever seen one issue that arose from this. We had a member of a guild go inactive, however before they went inactive this person was having a hush hush investigation into potential magery, and despite this was kept in the guild to not raise alarms. This person would remain inactive for a...
- Mon Feb 19, 2018 1:29 pm
- Forum: General Discussion
- Topic: Inactive guild member tax
- Replies: 18
- Views: 20564
Re: Inactive guild member tax
if there isn't a gentry-status penalty to being removed for inactivity from the Knights/Troubadours I think it's plenty reasonable as it is. To my understanding there are different code-levels of being "Gentry" (permanent) versus "Effective Gentry" (temporary that lasts until you no longer have a c...
- Mon Feb 19, 2018 12:59 pm
- Forum: General Discussion
- Topic: Discussion: Dual Guilding to Removed
- Replies: 33
- Views: 36576
Re: Discussion: Dual Guilding to Removed
There are also roster jobs and other things that players can pick up, which is going to spur more public RP. You currently cannot take a roster job if you are a member of any Guild. I'd argue allowing people to start doing so with GL permission would take care of a bit part of that. And would give ...
- Thu Feb 15, 2018 11:31 am
- Forum: Accepted Requests
- Topic: Foraging Ideas
- Replies: 12
- Views: 14540
Re: Foraging Ideas
General suggestion: Add: a burnt out candle stub as a generally findable item. Add the candle stubs as an option in either/or: Name : (101) A Block of Beeswax Known recipe Notes: (null) Skill: Chandlery Ranks required: 1 Steps taken : 2 Energy spent : 5 (10 total) Consumed: 1x a lump of beeswax. OR ...
- Sun Feb 11, 2018 9:03 pm
- Forum: Accepted Requests
- Topic: Scribe Command
- Replies: 3
- Views: 5836
Scribe Command
Class: Command Syntax: scribe <object> To copy a paper object (a piece of paper or a ledger), use the scribe command. Type 'scribe <object>' which will start a threaded process. Once complete, the original item remains in one's inventory, while the scribed item will be on the room floor. Scribing c...
- Wed Feb 07, 2018 2:15 pm
- Forum: Accepted Requests
- Topic: Foraging Ideas
- Replies: 12
- Views: 14540
Re: Foraging Ideas
I'd say a big potential swathe of space that could get some interesting forage items swapped out for some of the more common default "inside room" forage list is the University and/or the Library. Some of these wouldn't even be worth more, arguably than what's on the list now, but they might be more...
- Tue Feb 06, 2018 6:46 pm
- Forum: General Discussion
- Topic: Why Are Assets Limited to Chargen?
- Replies: 97
- Views: 112746
Re: Why Are Assets Limited to Chargen?
I would like to propose the idea of there being a way with QP or RPXP to change the metric that an asset of yours follows. As the asset you created in chargen (or bought during the purchaser period if you are an older char) does not necessarily reflect your character for an entire length of their li...
- Sun Feb 04, 2018 3:59 pm
- Forum: Accepted Requests
- Topic: Foraging Ideas
- Replies: 12
- Views: 14540
Re: Foraging Ideas
So ... not a new idea item but to kick off ideas, I'll keep this as my suggested use post. 1 - a clump of grass - is found in various places. Using a craft search, this item currently has no use. Suggestions: - A low or no-skill Herbalism craft to "Dry Hay" to turn the clump of grass into - a small ...
- Sat Feb 03, 2018 9:19 pm
- Forum: Accepted Requests
- Topic: Foraging Ideas
- Replies: 12
- Views: 14540
Re: Foraging Ideas
Should we open up a second thread for ... idea with more things to be done with the items you can forage now? As more uses for some of the items might boost their usefulness even if they aren't "worth" more.