Search found 1089 matches

by Geras
Thu Sep 15, 2022 12:55 am
Forum: General Discussion
Topic: Accessible RP and Characters
Replies: 8
Views: 34122

Accessible RP and Characters

Another issue (I mentioned in the other thread) is our accessibility of RP. And I wonder if we just need more characters that will get up to shenanigans for lack of a better word. Characters that go wrestle a Hillman or get into a barfight or whatever. Characters that aren't about acquiring power. W...
by Geras
Thu Sep 15, 2022 12:37 am
Forum: General Discussion
Topic: Power Creep and Rebalancing the Game
Replies: 7
Views: 30377

Power Creep and Rebalancing the Game

A thought that came from the recent MUD review and Discord discussion... I think (and I think most reviews we get would agree) that we have a real power creep issue in this game. We hoard IC influence, code advantages, OOC relationships. The first and last of those I think are things we need to deal...
by Geras
Wed Sep 07, 2022 12:38 pm
Forum: Ideas and Requests
Topic: Fleeing From Animals
Replies: 1
Views: 1400

Fleeing From Animals

Could we not have a minimum string length for doing this? I don't think the bear cares if my flee command is 55 characters or not.
by Geras
Mon Aug 22, 2022 7:27 pm
Forum: Ideas and Requests
Topic: "Things to Do" but for money-making?
Replies: 29
Views: 18636

Re: "Things to Do" but for money-making?

Yah... can someone explain why assets were taken out as an xp sink? Or maybe we could have the option of either?
by Geras
Mon Aug 15, 2022 8:38 pm
Forum: Ideas and Requests
Topic: "Things to Do" but for money-making?
Replies: 29
Views: 18636

Re: "Things to Do" but for money-making?

Apologies that I missed the nobility wrinkle.

Two suggestions here:

1 to staff - which is maybe re-enable XP for assets for nobles, since they are meant to be a gold source in the game?

2 to players - there are folks with money happy to lend you what you need for assets. For a price.
by Geras
Mon Aug 15, 2022 11:13 am
Forum: Ideas and Requests
Topic: "Things to Do" but for money-making?
Replies: 29
Views: 18636

Re: "Things to Do" but for money-making?

It's no secret I play a hunter/gather type... and in my experience the real challenge isn't gathering useful items, but finding someone to sell them to. We have the capability though to set up shops that "auto-buy" rather than sell and have had for a while. May I suggest the Merchants set one up for...
by Geras
Mon May 23, 2022 4:13 pm
Forum: Accepted Requests
Topic: Magecraft: Potion of Youth
Replies: 1
Views: 17607

Re: Magecraft: Potion of Youth

Want. Mages couldn't abuse it indefinitely either due to IC suspicion falling on them / the costs of renaming to avoid that.
by Geras
Sun Mar 27, 2022 11:58 pm
Forum: General Discussion
Topic: [Poll] PK Approval Model
Replies: 10
Views: 63548

Re: [Poll] PK Approval Model

I think the approval model (which I voted for) is more for non-combat characters to avoid being the victimized than it is to help villains. I think that's a separate problem.
by Geras
Mon Mar 21, 2022 4:53 pm
Forum: General Discussion
Topic: [Poll] PK Approval Model
Replies: 10
Views: 63548

Re: [Poll] PK Approval Model

I agree with the other posts, but to Galax's point I'd quibble just that I think kidnap and arrest should only have that lethal flag when a char's life is actually on the line. Like, bringing in Bert the Mouthy Peasant for a whipping shouldn't be lethal, nor should holding some random bard captive f...
by Geras
Wed Dec 29, 2021 2:42 am
Forum: General Discussion
Topic: GLing can be a thankless job. Are gambits making it doubly so?
Replies: 18
Views: 41512

Re: GLing can be a thankless job. Are gambits making it doubly so?

Just thought this worth revisiting. Can the threshold to remove a GL be raised from 50%+1 to 60%?