Search found 22 matches

by Brent
Thu Jan 31, 2013 1:48 pm
Forum: Accepted Requests
Topic: Cumulative MV drain for Armor
Replies: 0
Views: 4353

Cumulative MV drain for Armor

As it currently stands there seems to be a set MV hit for having any piece of armor in your inventory or equipped. Can this be changed to only equipped armor (so that pieces in your inventory only affect you by weight / encumbrance) and be changed so that armor affects movement cumulatively based on...
by Brent
Wed Jan 30, 2013 5:17 pm
Forum: General Discussion
Topic: PROPOSED Help Policy Arrest Guidelines
Replies: 12
Views: 13162

Re: PROPOSED Help Policy Arrest Guidelines

Although the list of people who can issue warrants for The Order seem okay-ish I'd prefer seeing more use for the Inquisitorial Ring. My list of people that could issue warrants would be: Canonical- The Patriarch The Grand Inquisitor Other members of The Holy Order bestowed with the inquisitorial ri...
by Brent
Tue Jan 29, 2013 5:42 pm
Forum: Rejected Requests
Topic: assets seizure for order / reeves
Replies: 2
Views: 5745

assets seizure for order / reeves

I'd like to see the coded ability for either the reeves, order or perhaps both to be able to freeze a persons account so they have no access during an investigation to help prevent the person from fleeing with assets and completely seize it's contents when appropriate after a conviction.
by Brent
Tue Jan 29, 2013 5:15 pm
Forum: General Discussion
Topic: PROPOSED Help Policy Arrest Guidelines
Replies: 12
Views: 13162

Re: PROPOSED Help Policy Arrest Guidelines

I have no issues with this policy. I would like similar policy notes on other warrant types. For example, seizure warrants for the seizure of property from a player and search warrants which provide The Order & The Reeves with the ability to enter homes, businesses, etc when justified for an investi...
by Brent
Sun Jan 06, 2013 6:29 pm
Forum: General Discussion
Topic: Herbalism Feedback Requested
Replies: 12
Views: 16464

Re: Herbalism Feedback Requested

Most muds have the ability for items to repop randomly throughout a given area type. I'd like to see wild-grown herbs present in the game. For example, you're travelling through the green areas out the west gate and there are smatterings of random herbs throughout the outdoor spaces. Based on an her...
by Brent
Thu Dec 20, 2012 9:31 pm
Forum: General Discussion
Topic: Debrief - Invasion Finale & Palace Battle
Replies: 15
Views: 18647

Re: Debrief - Invasion Finale & Palace Battle

My only feedback is that I don't really like the way arrest currently works. It doesn't make any sense realistically for a person to be under the "arrest" affect and cuffed with all of the restrictions that go with that (no sleeping, no leaving the room, etc) when their captor flees the room. I'd pr...
by Brent
Sat Sep 29, 2012 6:58 pm
Forum: Accepted Requests
Topic: change to wake
Replies: 2
Views: 5354

change to wake

wake <player> option for wake?
To IC wake a sleeping player. Might be useful, I know there are other ways to wake a player but most of them seem.. rude

Ric
by Brent
Thu Sep 27, 2012 10:48 pm
Forum: Rejected Requests
Topic: item restricting guards / invitation only rooms
Replies: 1
Views: 4489

item restricting guards / invitation only rooms

I'd like to see an implementation of an NPC 'guard' that could be purchased or rented for events and special rooms. For example, A player rents a grand hall for a high profile wedding and wants to restrict entry to those who hold an invitation. Along with the QP expenditure to set up the wedding eve...
by Brent
Thu Sep 27, 2012 10:41 pm
Forum: Accepted Requests
Topic: Magic Nightvision Mushrooms
Replies: 4
Views: 6931

Re: Magic Nightvision Mushrooms

Glowing red eyes would make for some interesting roleplay. Until it is widely accepted IC that a particular herb / beverage / brew / concoction / distillate / etc provides it's user with night vision and glowing eyes I picture herbalists / whoever getting burned for being mages due to glowing eyes. ...
by Brent
Thu Sep 27, 2012 10:04 pm
Forum: Accepted Requests
Topic: new command - thank
Replies: 3
Views: 6967

new command - thank

Class: Command Syntax: thank <name> <reason> thank list Thank would allow new and / or inexperienced users to express thanks to staff and regular mortal players for assistance provided above and beyond the answering of minor questions. This assistance may be helping to explain nuances of the theme, ...