Search found 255 matches
- Sat Feb 04, 2017 1:18 pm
- Forum: General Discussion
- Topic: Policy Changes & FAQ - Rape and Suicide
- Replies: 17
- Views: 21033
Re: Policy Changes & FAQ - Rape and Suicide
Having frequently been the target of behavior that was very uncomfortable (though not necessarily a breach of policy) and having no IC recourse to label or explain it to others without cautiously construing it as "my fault", I can't fully express how thankful I am for this change.
- Sun Jan 29, 2017 7:12 am
- Forum: General Discussion
- Topic: Encouraging PC Shops
- Replies: 14
- Views: 19368
Re: Encouraging PC Shops
Right, I think that's why they suggested the RPXP bonus for buying from a pshop. That would gently incentivize purchases of the super cheap stuff farmers produce from pshops over npc shops, without having to arbitrarily raise the prices on things that just wouldn't sensibly cost much more than a sil...
- Sun Jan 29, 2017 3:50 am
- Forum: New Player Hints
- Topic: Tips and Tricks of Coloring Strings
- Replies: 8
- Views: 17273
Re: Tips and Tricks of Coloring Strings
Semi-related to the "tips and tricks for strings" topic, this came up the other week and I've been meaning to drop a hint about it here! It's not expressly about coloring, but it might help PC crafters. Present tense strings should probably be avoided, because they don't gel with emote targeting. I ...
- Sun Jan 29, 2017 3:43 am
- Forum: General Discussion
- Topic: Encouraging PC Shops
- Replies: 14
- Views: 19368
Re: Encouraging PC Shops
I like the idea of the small RPXP bonus for spending coin at a PC shop, similar to the mail one - 100 RPXP or so, and only once a day? In general I feel PC shops are promoted so far above NPC shops that it's actually a little irritating at times. The cost of buying from an NPC is astronomical in com...
- Fri Jan 20, 2017 4:16 pm
- Forum: General Discussion
- Topic: Many alts or focus one/two?
- Replies: 6
- Views: 9149
Re: Many alts or focus one/two?
I usually have 4-5 alts I try to keep minimally active. My "main" I keep much more active than the others.
- Wed Jan 11, 2017 2:14 pm
- Forum: General Discussion
- Topic: [Poll] Familiarity (RPxp) Required for Finish
- Replies: 36
- Views: 41465
Re: [Poll] Familiarity (RPxp) Required for Finish
While I voted "no, we don't need a familiarity requirement for finish", I don't feel especially strongly about it with the caveat in place. I think my viewpoint is most closely aligned with Limonade, albeit with different reasons. I'm not fussed about people getting attached to their characters; I a...
- Sat Nov 26, 2016 9:29 pm
- Forum: General Discussion
- Topic: PSA: Wealth and Death XP
- Replies: 3
- Views: 6213
Re: PSA: Wealth and Death XP
I believe once you've spent enough RPXP on raising skills, etc., you'll eventually work past the wealth and silver purchases and start gaining death XP again. Was how it worked for me, anyway. I stopped gaining death XP for awhile after purchasing wealth, then started gaining it again quite awhile l...
- Thu Oct 06, 2016 2:30 pm
- Forum: General Discussion
- Topic: "You're Too Far Away!" MUSHClient plugin
- Replies: 6
- Views: 10028
Re: "You're Too Far Away!" MUSHClient plugin
Fixing! Will post this evening with the updated script.
- Tue Oct 04, 2016 8:34 am
- Forum: General Discussion
- Topic: "You're Too Far Away!" MUSHClient plugin
- Replies: 6
- Views: 10028
"You're Too Far Away!" MUSHClient plugin
Super tired of trying to hand things to people/NPCs, only to find that they're too far away?! ME TOO! Lets say you want to hand a bottle of rum to your servant Bill, but oh no! He's halfway across the room! Simply enter "give rum Bill" from any distance, and the plugin will know that you're too far ...
- Sun Sep 25, 2016 2:47 am
- Forum: General Discussion
- Topic: [Poll] City Metric, City Report, City Forecast, and Seneschal
- Replies: 43
- Views: 54013
Re: [Poll] City Metric, City Report, City Forecast, and Seneschal
Hmm. Would it be a simpler fix RE: Margaux and Ariel's inability to vote as titled nobles to make the system first check for titled nobility, then check for other suitability? When you enter city support/subvert <blah> <blah>, code goes "Are they a titled noble" first, then "are they otherwise eligi...