Search found 561 matches
- Thu Oct 04, 2018 2:31 am
- Forum: Rejected Requests
- Topic: Branding irons
- Replies: 1
- Views: 3559
Branding irons
I was thinking about all of my livestock, and how it would be neat to be able to brand them easily. My idea is to add a new recipe to blacksmithing for branding irons, and a new command, brand. The brand recipe would need to take two new special extendeds, perhaps @brand and @brand_extended. @brand ...
- Wed Oct 03, 2018 11:20 pm
- Forum: General Discussion
- Topic: Exile and its Implementation
- Replies: 97
- Views: 365859
Re: Exile and its Implementation
The way it it seems it was implemented feels like a closed emote of sorts. Correct me if my understanding is wrong, but from what I hear, it doesn't give the sentenced any options, just assumes that they would flee the kingdom, and places them off-grid requiring 25QP to return from. Helpfile for Clo...
- Wed Oct 03, 2018 1:10 am
- Forum: General Discussion
- Topic: PSA: Why not to play a villain on TI:Legacy
- Replies: 21
- Views: 26859
Re: PSA: Why not to play a villain on TI:Legacy
The brotherhood doesn't gain anything, to my knowledge, when a player is attacked and said player is typically safely transferred northside upon a good beating. I cannot call on those mobs to suddenly come to my aid. Southside thugs are lethal. After a good beating, players are permakilled by them....
- Wed Oct 03, 2018 12:36 am
- Forum: General Discussion
- Topic: PSA: Why not to play a villain on TI:Legacy
- Replies: 21
- Views: 26859
Re: PSA: Why not to play a villain on TI:Legacy
I think it can come down to the needs of the many outweigh the souls of the few. While the order would like to save every soul, I don't think they'd insist every single mage needs to be put to they pyre when they're a serious threat that may be hard to deal with by usual means. And I doubt knights a...
- Wed Oct 03, 2018 12:15 am
- Forum: General Discussion
- Topic: PSA: Why not to play a villain on TI:Legacy
- Replies: 21
- Views: 26859
Re: PSA: Why not to play a villain on TI:Legacy
Ideally the knights should be handling mage problems, which is why reeves don't have special tools to fight them. The problem comes when there aren't enough knights around to handle a warranted mage. Same comes when there aren't enough reeves to handle a warranted secular villain. I think labelling ...
- Tue Oct 02, 2018 8:41 pm
- Forum: Rejected Requests
- Topic: Option for stripping off embellishment extra descs
- Replies: 2
- Views: 5135
Re: Option for stripping off embellishment extra descs
Ahh, so that's what the question on visnet before was about. Yeah, makes sense to me.
- Tue Oct 02, 2018 7:45 pm
- Forum: General Discussion
- Topic: PSA: Why not to play a villain on TI:Legacy
- Replies: 21
- Views: 26859
Re: PSA: Why not to play a villain on TI:Legacy
Villains often do get the short end of the stick. I agree they should get a little more love, as without them to drive conflict things would be rather dull. 1) That's a fair warning, and it's good policy to log everything regardless. 2) While I wouldn't say new tools for crime-people are being refus...
- Tue Oct 02, 2018 4:16 am
- Forum: Rejected Requests
- Topic: Ice
- Replies: 3
- Views: 5851
Re: Ice
There's already an ice wall spell to block exits! And you can attempt to bash through them and break your arm.
I like the idea of mages being able to conjure up ice for the crafting idea.
Almost as good as my idea of hexing servants to keep my drinks chilled.
I like the idea of mages being able to conjure up ice for the crafting idea.
Almost as good as my idea of hexing servants to keep my drinks chilled.
- Mon Oct 01, 2018 9:49 pm
- Forum: Rejected Requests
- Topic: Ice
- Replies: 3
- Views: 5851
Ice
Would be neat to be able to harvest blocks of ice in the winter, and further break them into cubes that can be used to embellish drinks, or used to make something like ice cream. The cubes should have a very short decay time, with full blocks a little longer. Or perhaps have blocks of different size...
- Sat Sep 29, 2018 8:05 pm
- Forum: OOC Meetings
- Topic: Log of OOC Meeting 2018-09-29
- Replies: 1
- Views: 3324
Log of OOC Meeting 2018-09-29
Temi questions, " O kay then! Kin had to beg off today, so you're stuck with Az and I. The agenda is: 1) Staff Updates, 2) Player Heartbeat, 3) Player Topics. Before we get started, does anyone have any topics to go onto the list ? " Kirill says, " I have a brief announcement . " Temi nods at Kiril...