Search found 15 matches

by plague
Wed May 13, 2020 12:25 am
Forum: Ideas and Requests
Topic: A toggle to disallow drunkenness decay
Replies: 4
Views: 170

Re: A toggle to disallow drunkenness decay

Regardless of specifics, I just think allowing the player to be able to voluntarily turn off the rate at which they sober (something which will have a negative effect on them and only them) for the purposes of the RP they're in is a fun RP tool that supports people Getting Krunk when it makes no sen...
by plague
Wed May 13, 2020 12:10 am
Forum: Ideas and Requests
Topic: A toggle to disallow drunkenness decay
Replies: 4
Views: 170

A toggle to disallow drunkenness decay

Sometimes you have high CON and you want to be drunk. Sometimes the posts are taking too long and it's unreasonable for you to drink an entire cask of vodka in one night without falling unconscious. It'd be nice to be able to turn off drunkenness decay temporarily. A lot of times the OOC timer for m...
by plague
Tue May 12, 2020 4:00 pm
Forum: Ideas and Requests
Topic: Timers Display OOC Time
Replies: 2
Views: 107

Re: Timers Display OOC Time

I think this should be the case for just about anything which shows IC time, really; we can try to remember an IC/OOC ratio all we want, but sometimes it can cause issues in passing.
by plague
Sat Apr 25, 2020 11:35 am
Forum: General Discussion
Topic: RIP Percy; Thanks for RPing with me everyone!
Replies: 1
Views: 276

RIP Percy; Thanks for RPing with me everyone!

Hello! I was Percivale's player, and I wanted to thank everyone I have roleplayed with so far on The Inquisition! My time has been wonderful and I've been happily playing the game like a full time job. Reading the recommendations that people have written for Percy has been really heartwarming. There...
by plague
Fri Apr 24, 2020 1:53 pm
Forum: Ideas and Requests
Topic: Extended Lacing
Replies: 1
Views: 141

Re: Extended Lacing

Poisoning drugs sounds very much in-theme and within the realm of reason. I would argue, even, that it would be a lot harder to detect this kind of thing compared to drugging food and drink unless one had pretty high familiarity with the substances. However, I think it would need to be a bit more in...
by plague
Fri Apr 24, 2020 1:03 pm
Forum: Ideas and Requests
Topic: Make Knowledge Nodes Better
Replies: 2
Views: 238

Re: Make Knowledge Nodes Better

Yeah, I generally agree. Knowledge nodes are really, really annoying once you have the rituals. With all the disincentive to do risky things as a mage (one mistake can end your character), it would be nice if this in particular didn't gradually become something closer and closer to a complete waste ...
by plague
Sat Apr 18, 2020 9:42 pm
Forum: General Discussion
Topic: Inactive in RP
Replies: 5
Views: 449

Re: Inactive in RP

I actually really enjoy scenes where people put a lot of intense work into long, single emotes. I have naturally gravitated toward people who prefer more longform RP, and as such I have never really noticed the benefit of getting more RPXP if you emote more than once per 5 minutes (mostly because I ...
by plague
Thu Apr 09, 2020 2:43 am
Forum: Ideas and Requests
Topic: Demon Snakes for All!
Replies: 11
Views: 585

Re: Demon Snakes for All!

I feel like this suggestion would negate a lot of the point of there being different elements. They all serve a thematic purpose and, while I'm sure there's overlap, I feel like most magic should be special ("ah yes, fire soft serve and void fudge!") instead of "the fire/earth/air/water/void-flavore...
by plague
Sat Mar 28, 2020 6:06 pm
Forum: Ideas and Requests
Topic: Tracking
Replies: 26
Views: 874

Re: Tracking

My main concern is that players have invested into Tracking with the express (and, it seems, primary) purpose of utilization within the city, and while I am unsure of the precedence on things like this, if something that was previously a strong part of someone's character concept (strongly enough th...
by plague
Fri Mar 27, 2020 2:09 pm
Forum: Ideas and Requests
Topic: Tracking
Replies: 26
Views: 874

Re: Tracking

I think that the best solution is to make tracking more difficult within cities than in the wilderness, not impossible, and I think a higher skill ceiling or a limit on tracks in the city (perhaps, even, make them just fade naturally faster in the city, such that you have to catch them quicker?) is ...