Search found 29 matches

by plague
Fri Jul 17, 2020 11:58 am
Forum: General Discussion
Topic: Inactive in RP
Replies: 104
Views: 16147

Re: Inactive in RP

I have come to the conclusion that keeping up with this discussion is actively damaging to my play experience. The constant reinforcement of the idea that not only is it silly and unreasonable for people to be upset about this change, but the implication that that's a good thing and the game would b...
by plague
Wed Jul 15, 2020 11:21 am
Forum: General Discussion
Topic: Jail Channel
Replies: 29
Views: 4386

Re: Jail Channel

My opinion is basically "banter feels nice, but the jail channel also spams 4 guilds so it is important to be considerate of other people" which can really fall either way. Re: above discussion between nemo and others; there's a clear disconnect in terms of what you guys are talking about. The "bant...
by plague
Mon Jul 13, 2020 12:51 pm
Forum: General Discussion
Topic: Inactive in RP
Replies: 104
Views: 16147

Re: Inactive in RP

Way too upset to voice my thoughts and concerns coherently, civilly, or politely. Taking a little break. EDIT: I have taken a nap. I have done other things. I have rested. I have chilled. I am still upset, but I have attempted to put how Today, it was very difficult for me to interface with the game...
by plague
Wed Jul 01, 2020 10:12 pm
Forum: General Discussion
Topic: Inactive in RP
Replies: 104
Views: 16147

Re: Inactive in RP

What is your preferred pace of RP ... ? My preferred pace of RP significantly depends upon the context. With public scenes, I often prefer shorter, snappier emotes (for me, this is very much the '5 minutes' category) that allow for shorter, snappier replies, though sometimes there will be something...
by plague
Mon Jun 29, 2020 12:13 pm
Forum: General Discussion
Topic: Assets And Economy
Replies: 24
Views: 4247

Re: Assets And Economy

Talking about selling to NPCs that are just on-grid, not guild-owned shops that purchase materials. On the other hand, I think guild-owned shops that purchase materials are an interesting and useful concept - same for having the option for player-shops to do the same, even.
by plague
Mon Jun 29, 2020 12:11 pm
Forum: General Discussion
Topic: Assets And Economy
Replies: 24
Views: 4247

Re: Assets And Economy

Speaking from experience - the way you want to go is *not* utilizing NPCs as a crutch for a lack of a player economy. It circumvents and invalidates the whole system, injects significant wealth into the game by deleting the IC impact of your actions, and allows any flaws and problems in player-to-pl...
by plague
Sun Jun 28, 2020 8:29 pm
Forum: General Discussion
Topic: Assets And Economy
Replies: 24
Views: 4247

Re: Assets And Economy

I will say that the statement that people on their first characters are the only ones starving for money *is* objectively false (sometimes people just forget, looks at last OOC meeting mention thereof), but separately, yes, there are the two classes: "has money" and "massively messed up, was a brand...
by plague
Sun Jun 28, 2020 7:49 pm
Forum: General Discussion
Topic: Assets And Economy
Replies: 24
Views: 4247

Re: Assets And Economy

I think the new player gap is a lot larger than the knowledge gap (and completely overlaps, naturally), because assets are at least covered in character creation. The thing about getting 2-3 tiers of assets at creation is, that's still extremely super duper rough to the theoretical "gentry rebirth w...
by plague
Sat Jun 27, 2020 6:44 pm
Forum: Ideas and Requests
Topic: Emote in-line with visible
Replies: 1
Views: 705

Emote in-line with visible

I think, just like with cloak concealment, that it would be beneficial if people could pop out of sneak/hide with visible and have the emote post like so. Currently, it provides an echo, but I see little reason it couldn't be, for instance... (where X is the character name) visible pops out of the s...
by plague
Tue Jun 16, 2020 3:04 pm
Forum: General Discussion
Topic: [Poll] Header Plot and Issues - Take 2
Replies: 10
Views: 2458

Re: [Poll] Header Plot and Issues - Take 2

When people are given resources that represent in-character action, they generally expect that these resources will be useful. Money - or rather, logistics, supplies, resources - and influence - popular support and the capacity to sway society - are quite close enough to the things that make the wor...