Search found 35 matches
- Wed Jan 06, 2021 5:30 am
- Forum: Ideas and Requests
- Topic: Age Disability
- Replies: 21
- Views: 749
Re: Age Disability
I didn't like this idea on the other thread, and I still do not like it. As someone struggling with keeping a connection to the game, this wouldn't get me logging in. It would make me log in, grumble, and log right back out. You make it sound like it'd be worse than it is now, where you lose the ra...
- Wed Jan 06, 2021 1:36 am
- Forum: Ideas and Requests
- Topic: Age Disability
- Replies: 21
- Views: 749
Re: Age Disability
Except that idea (and that thread) doesn't address the idea that people literally don't have the time/interest to spend all their time grinding something they already had to grind once. Especially when we are in a time of lower logins/activity that being how people had to prioritize their time rath...
- Tue Jan 05, 2021 10:52 pm
- Forum: Ideas and Requests
- Topic: Age Disability
- Replies: 21
- Views: 749
Re: Age Disability
Well, again this could be a use for my idea of using skills to retain them- but just applied to age-related skill loss, giving a way to keep them with regular practice.
- Fri Dec 18, 2020 8:58 pm
- Forum: General Discussion
- Topic: Event Scheduler
- Replies: 9
- Views: 886
Re: Event Scheduler
Not sure how feasible it would be, but it would be nice if you could choose to view the event times in your local timezone as well.
- Fri Dec 18, 2020 6:49 pm
- Forum: Ideas and Requests
- Topic: Carved wax balls to artwork
- Replies: 0
- Views: 209
Carved wax balls to artwork
Since the carving and filling of wax balls are supposed to be an Order specialty, and chandlery is a merchant's guidskill, I think it might be best if the carved and filled ball of wax is moved to artwork, with common ball of wax remaining in chandlery and used as an ingredient for it.
- Thu Dec 17, 2020 7:15 pm
- Forum: Ideas and Requests
- Topic: Low lawfulness and redlist idea
- Replies: 7
- Views: 687
Re: Low lawfulness and redlist idea
Redlisting someone doesn't make mobs lethal, only lethal mobs currently enforce the redlist. The redlist script is just far more aggressive towards redlist members than the script towards the usual targets (upper class and the fuzz), and 'mercy' may not work if redlisted. Being redlisted does overri...
- Thu Dec 17, 2020 6:54 pm
- Forum: Ideas and Requests
- Topic: Use it or lose it
- Replies: 16
- Views: 1080
Re: Use it or lose it
How about applying this idea to counteract age-based skill loss?
- Mon Dec 14, 2020 12:06 pm
- Forum: Ideas and Requests
- Topic: Use it or lose it
- Replies: 16
- Views: 1080
Re: Use it or lose it
If weekly is too short of a time, fortnightly or monthly could be considered. If extended to all skills, perhaps any usage, even low-level recipes, could pool up to the original skill level. I think the idea has potential to help with retention. For older players, maintaining the skills important to...
- Mon Dec 14, 2020 4:05 am
- Forum: Ideas and Requests
- Topic: Use it or lose it
- Replies: 16
- Views: 1080
Use it or lose it
I had a thought in regards to combat skills, but perhaps it could be applied to other skills as well: after a certain amount of time, their effective level could degrade, similar to how the effort command works. In the case of combat skills, this would encourage regular training RP to keep one's edg...
- Wed Dec 02, 2020 9:12 pm
- Forum: General Discussion
- Topic: Color Suggestions 46 color mode
- Replies: 32
- Views: 2369
Re: Color Suggestions 46 color mode
I noticed that with xterm colors off, {p and {P for pink and bright pink map to dark red and bright red. I think magenta and bright magenta would be closer for those. Likewise, teal/bright teal might be better as cyan/bright cyan instead of blue. There's a few others too, but not sure the best thing...