Search found 16 matches

by Deedee
Sun Jun 14, 2020 6:05 pm
Forum: Ideas and Requests
Topic: Jobs System Feedback
Replies: 8
Views: 368

Re: Jobs System Feedback

Seconded on those two. It's already pretty spammy with rumors, and now that jobs are accessible in more places, unneeded I think. It also shows on login if there's new jobs.
by Deedee
Sat Jun 13, 2020 12:03 am
Forum: Ideas and Requests
Topic: Some Minor but Impactful Tweaks to Combat Balance
Replies: 4
Views: 200

Re: Some Minor but Impactful Tweaks to Combat Balance

On point one, I think that could undermine certain substances that can be used in combat to regain mv.

On point two, how about making it so superficial wounds could be instantly cleared by people with medicine over 36, to encourage cooperation on risky activities?
by Deedee
Wed May 13, 2020 12:26 am
Forum: Ideas and Requests
Topic: A toggle to disallow drunkenness decay
Replies: 4
Views: 356

Re: A toggle to disallow drunkenness decay

I think it would be a good thing to add to the tolerance system, when tolerance is actually functional.
by Deedee
Mon May 11, 2020 11:11 pm
Forum: Ideas and Requests
Topic: drop message
Replies: 1
Views: 255

drop message

There's a lot of times when you want to set something down in a room, but the message makes it sound like you just let go of it, letting it fall. For example: drop corpse rests solemnly on the examination table. echos: Delana drops the corpse of a Lithmorran woman. It would be less jarring if the me...
by Deedee
Mon Apr 06, 2020 6:28 pm
Forum: Ideas and Requests
Topic: notify soon
Replies: 0
Views: 380

notify soon

Thought it might be useful to have a notify option that you're not available right now, but will be in x minutes.

Something like notify soon (number), or notify yes (number)

Would report to the other: (Name) will be available for IC contact in (number) minutes.
by Deedee
Sat Apr 04, 2020 12:46 am
Forum: Ideas and Requests
Topic: 'notify yes' private room flag check
Replies: 0
Views: 368

'notify yes' private room flag check

It might be nice if when you do 'notify yes' in a private room, it would error out, informing you to do so from a room where a messenger can find you.

Edit: Would be good if it does the same when concealed.
by Deedee
Fri Apr 03, 2020 11:51 pm
Forum: Ideas and Requests
Topic: Variables in @smell
Replies: 0
Views: 312

Variables in @smell

It would be useful if @smell allowed the use of variables like @eat, @taste, @apply, etc do.

That is, $n becomes the character's name, $e becomes he/she, and so on.
by Deedee
Sun Mar 29, 2020 8:36 am
Forum: Ideas and Requests
Topic: Hourglass
Replies: 0
Views: 322

Hourglass

Functional hourglasses would be neat. They could function like candles/lamps, but with different messages. Holding and using it would reset its 'fuel' and 'light' it. When used: $n inverts $m. The sand within starts to trickle to the bottom. Last minute: The sand in $m has nearly all reached the bot...
by Deedee
Sat Mar 28, 2020 6:11 pm
Forum: General Discussion
Topic: [Poll] Invitation Command - Feedback
Replies: 3
Views: 443

Re: Invitation Command - Feedback

I like it. I think it's limiting enough (can only be used when both are not in a scene, cannot be used to escape situations by policy), and greatly cuts down on time to arrange a scene, which can take up to 30 minutes between messengers and travel time, which is a great boon for players with time co...
by Deedee
Wed Mar 25, 2020 12:19 am
Forum: Ideas and Requests
Topic: QP potted plants
Replies: 1
Views: 294

QP potted plants

I wondered if it would be possible to make potted plants an option to create with QP. This would basically involve removing the notake from a planted plant that would reasonably work as a potted plant, and restringing it as in a pot. Unlike the transplant command, the plant would still need to be te...