Search found 35 matches

by Deedee
Wed Jan 06, 2021 5:30 am
Forum: Ideas and Requests
Topic: Age Disability
Replies: 21
Views: 749

Re: Age Disability

I didn't like this idea on the other thread, and I still do not like it. As someone struggling with keeping a connection to the game, this wouldn't get me logging in. It would make me log in, grumble, and log right back out. You make it sound like it'd be worse than it is now, where you lose the ra...
by Deedee
Wed Jan 06, 2021 1:36 am
Forum: Ideas and Requests
Topic: Age Disability
Replies: 21
Views: 749

Re: Age Disability

Except that idea (and that thread) doesn't address the idea that people literally don't have the time/interest to spend all their time grinding something they already had to grind once. Especially when we are in a time of lower logins/activity that being how people had to prioritize their time rath...
by Deedee
Tue Jan 05, 2021 10:52 pm
Forum: Ideas and Requests
Topic: Age Disability
Replies: 21
Views: 749

Re: Age Disability

Well, again this could be a use for my idea of using skills to retain them- but just applied to age-related skill loss, giving a way to keep them with regular practice.
by Deedee
Fri Dec 18, 2020 8:58 pm
Forum: General Discussion
Topic: Event Scheduler
Replies: 9
Views: 886

Re: Event Scheduler

Not sure how feasible it would be, but it would be nice if you could choose to view the event times in your local timezone as well.
by Deedee
Fri Dec 18, 2020 6:49 pm
Forum: Ideas and Requests
Topic: Carved wax balls to artwork
Replies: 0
Views: 209

Carved wax balls to artwork

Since the carving and filling of wax balls are supposed to be an Order specialty, and chandlery is a merchant's guidskill, I think it might be best if the carved and filled ball of wax is moved to artwork, with common ball of wax remaining in chandlery and used as an ingredient for it.
by Deedee
Thu Dec 17, 2020 7:15 pm
Forum: Ideas and Requests
Topic: Low lawfulness and redlist idea
Replies: 7
Views: 687

Re: Low lawfulness and redlist idea

Redlisting someone doesn't make mobs lethal, only lethal mobs currently enforce the redlist. The redlist script is just far more aggressive towards redlist members than the script towards the usual targets (upper class and the fuzz), and 'mercy' may not work if redlisted. Being redlisted does overri...
by Deedee
Thu Dec 17, 2020 6:54 pm
Forum: Ideas and Requests
Topic: Use it or lose it
Replies: 16
Views: 1080

Re: Use it or lose it

How about applying this idea to counteract age-based skill loss?
by Deedee
Mon Dec 14, 2020 12:06 pm
Forum: Ideas and Requests
Topic: Use it or lose it
Replies: 16
Views: 1080

Re: Use it or lose it

If weekly is too short of a time, fortnightly or monthly could be considered. If extended to all skills, perhaps any usage, even low-level recipes, could pool up to the original skill level. I think the idea has potential to help with retention. For older players, maintaining the skills important to...
by Deedee
Mon Dec 14, 2020 4:05 am
Forum: Ideas and Requests
Topic: Use it or lose it
Replies: 16
Views: 1080

Use it or lose it

I had a thought in regards to combat skills, but perhaps it could be applied to other skills as well: after a certain amount of time, their effective level could degrade, similar to how the effort command works. In the case of combat skills, this would encourage regular training RP to keep one's edg...
by Deedee
Wed Dec 02, 2020 9:12 pm
Forum: General Discussion
Topic: Color Suggestions 46 color mode
Replies: 32
Views: 2369

Re: Color Suggestions 46 color mode

I noticed that with xterm colors off, {p and {P for pink and bright pink map to dark red and bright red. I think magenta and bright magenta would be closer for those. Likewise, teal/bright teal might be better as cyan/bright cyan instead of blue. There's a few others too, but not sure the best thing...