Search found 50 matches

by Kitty
Fri Oct 04, 2019 6:18 pm
Forum: General Discussion
Topic: Plot Fatigue Poll
Replies: 19
Views: 500

Re: Plot Fatigue Poll

How would people feel about turns and rounds for header plots? Basically like the combat code but slower and staff overseen. The end of each round would have the staff determine the results of the participants actions. New people can jump in at any time, but if you've acted in a round you'll have t...
by Kitty
Mon Sep 23, 2019 10:16 pm
Forum: General Discussion
Topic: Large Scene Management
Replies: 21
Views: 617

Re: Large Scene Management

I do not agree with join spots being jmote/jsay automatically. This means that if someone comes up and talks to someone in the spot, and doesn't join, it will be required for someone to leave in order to interact with them. This will be even worse. Please, no.
by Kitty
Mon Sep 16, 2019 10:22 am
Forum: General Discussion
Topic: Large Scene Management
Replies: 21
Views: 617

Re: Large Scene Management

Kuzco wrote:
Mon Sep 16, 2019 10:20 am
Guys there's "look people" and "look objects" already. Try them.
I do wish 'look people' did exclude NPCs, though...
by Kitty
Mon Sep 09, 2019 2:07 pm
Forum: General Discussion
Topic: OOC Support Thread - You're Awesome and Here's Why
Replies: 32
Views: 17931

Re: OOC Support Thread - You're Awesome and Here's Why

I guess it's been long enough, so I can post here now. I have to credit Lans for being absolutely, amazingly awesome. The roleplay we had between our pair ended far too soon, but realize that I enjoyed every moment. The arguments (who nelly, the arguments were gut-wrenching and painful - the quiet o...
by Kitty
Sun Sep 08, 2019 9:21 pm
Forum: General Discussion
Topic: [Poll] Trial Removal of OOC Channels - One Week Countdown
Replies: 25
Views: 924

Re: [Poll] Trial Removal of OOC Channels - One Week Countdown

What about an 'events' channel? Used only for coordinating larger events. This would be super helpful. I had thought to use the ST system for this, but unfortunately all folks need to join an ST to see ST only echoes. And thus chatter goes to all participants. But yes a temporary events channel cou...
by Kitty
Mon Sep 02, 2019 7:46 am
Forum: General Discussion
Topic: Matchmaking Updates
Replies: 12
Views: 407

Re: Matchmaking Updates

Maybe the matchmaker should only find targets amongst people on whererp: that would avoid a lot of false postive, and further help those who are actually seeking RP. I also like the idea of giving a room for the people to meet. If one of the match is in a public room, that could be that room, or a ...
by Kitty
Sun Sep 01, 2019 11:05 pm
Forum: General Discussion
Topic: Matchmaking Updates
Replies: 12
Views: 407

Re: Matchmaking Updates

Something I felt was that if I didn't even know who the person was, it was hard to arrange to RP with them without OOC communication. I had an idea that maybe it could be good if you could set a hook for people being matched up with you. Then somebody gets matched up with you, they get, 'Don't know...
by Kitty
Sat Aug 31, 2019 8:06 pm
Forum: Ideas and Requests
Topic: Auction house mounts
Replies: 3
Views: 162

Re: Auction house mounts

Actually, they don't.

They have the option of transferring their mounts to another person, in game, if it is appropriate that it would be done.

It's in the death room.

(Well, for the dying part.)
by Kitty
Fri Aug 23, 2019 11:48 am
Forum: Ideas and Requests
Topic: Influence Level Names
Replies: 16
Views: 592

Re: Influence Level Names

If we don't differentiate the levels between 1 and 4 then people will still ask OOCly "how much influence do you need." I think this is being way over-complicated. WAY. If people know what they're doing, they'll include how much they need in a quick osay, and be done with it. I don't think that cod...
by Kitty
Thu Aug 15, 2019 9:33 am
Forum: Ideas and Requests
Topic: Make Falcons Useful (Again)
Replies: 12
Views: 399

Re: Make Falcons Useful (Again)

It's just a little prototype I threw together, but I'll keep pushing at it. There would be some limitations - the chipmunk might need to keep KOing itself, due to how it's set up. It's wrong, but maybe not awful? The chipmunk's attack, ie, the attack to the chipmunk, maybe? The set-up would also no...