Search found 58 matches

by galaxgal
Sun Apr 05, 2020 8:40 pm
Forum: Ideas and Requests
Topic: Messenger quick whisper <message>
Replies: 8
Views: 111

Re: Messenger quick whisper <message>

I agree that I'd rather see more messengers with hints as to what is being said or exchanged than having messengers all be perfect whisperers all the time, or have a mechanic by which messengers can 'leak' information. But unless there is going to be a shift in policy-in-practice or some complex new...
by galaxgal
Sun Apr 05, 2020 1:58 pm
Forum: Ideas and Requests
Topic: Messenger quick whisper <message>
Replies: 8
Views: 111

Messenger quick whisper <message>

In my experience of play, it's basically standard for almost all messengers to deliver messages privately, via whisper or note. This means two things: 1) Message quick is kind of useless, and can even give a bad impression of the sender 2) There is a disparity between players experienced with the PO...
by galaxgal
Fri Apr 03, 2020 2:12 pm
Forum: New Player Hints
Topic: Map of North Lithmore
Replies: 5
Views: 113

Re: Map of North Lithmore

This is a great visualization!

Hollow Globe Theatre should probably be a chunk on the southernmost end of 'Arts'.
by galaxgal
Mon Mar 30, 2020 2:59 pm
Forum: Ideas and Requests
Topic: Tracking
Replies: 26
Views: 480

Re: Tracking

I'm in favor of some kind of city-tracking ability allowed into place. The grid is huge, walking takes time, and trying to find guys with vastly expanded movement options in it is difficult and sometimes tedious. The simple meta-nature of how a MUD needs to work by design also works in the favor of ...
by galaxgal
Fri Mar 13, 2020 1:43 am
Forum: Ideas and Requests
Topic: INDECENT!
Replies: 17
Views: 496

Re: INDECENT!

Precisely. If anything, Lithmorran standards should be adopted, not conditional standards based on a player race. Loose shirts might be acceptable in hotter climates like Farin or Tubor, but if they come here, they should be expected to conform. I think the idea is not to change what is or isn't th...
by galaxgal
Thu Mar 12, 2020 11:51 pm
Forum: Ideas and Requests
Topic: INDECENT!
Replies: 17
Views: 496

Re: INDECENT!

This could lead to confusion or upset for new players who aren't culture-lore experts.
by galaxgal
Wed Mar 11, 2020 3:52 pm
Forum: General Discussion
Topic: [Poll] Local or inter-ducal RP focus?
Replies: 38
Views: 796

Re: [Poll] Local or inter-ducal RP focus?

For me at least, the appeal of TI is the lower-scale interpersonal drama. I do like the big, slow-cooking kingdom wide plotlines that come up from time to time, but they aren't what I log in for. In terms of say, Dukes/Duchesses and alts, I would have apprehension about that as a solution when these...
by galaxgal
Tue Mar 10, 2020 11:29 am
Forum: General Discussion
Topic: [Poll] Local or inter-ducal RP focus?
Replies: 38
Views: 796

Re: [Poll] Local or inter-ducal RP focus?

The thing is, grid space is just grid space. The scope of what players need to do with inter-ducal plots won't change, because it will still be 'I need to figure out what powerful foreign NPC <X> wants/thinks/feels and or I want to try to influence them'. To really take the burden off of Staff, ther...
by galaxgal
Sat Mar 07, 2020 10:13 pm
Forum: General Discussion
Topic: Farin Racial Perspectives
Replies: 7
Views: 164

Re: Farin Racial Perspectives

Physicians: "Treat them with respect. You will owe one your life someday."

Vavardi: "Alcohol-addled easterners who care more of gold and their vices than faith or family. Why does that sound familiar?"
by galaxgal
Sat Mar 07, 2020 8:35 pm
Forum: General Discussion
Topic: [Poll] Local or inter-ducal RP focus?
Replies: 38
Views: 796

Re: [Poll] Local or inter-ducal RP focus?

TI's grid is very large, and the player density there is already fairly small. Coupled with the long travel times to move around that grid in-game, it can already give the feeling that the world is very large and somewhat barren. While I would enjoy a tiny handful of rooms more fleshed out than 'tra...