Search found 41 matches

by galaxgal
Tue Nov 19, 2019 10:12 pm
Forum: Ideas and Requests
Topic: Erasing summoning circles
Replies: 6
Views: 251

Re: Erasing summoning circles

What about making it mage and Order only, and spiffing up the strings so that each group is doing their own unique process that's more than just kicking up dirt?

Granted, that's more complicated and I don't know if the Paladin Pals want even more Guild-exclusive chores.
by galaxgal
Sat Nov 09, 2019 10:42 pm
Forum: General Discussion
Topic: Returning Players
Replies: 12
Views: 354

Re: Returning Players

I guess my question is why do we need to penalize players for disappearing? They're already likely to lose their Guild and many of their old social connections due to player rotation and maintenance. I generally don't like the idea that run-of-the-mill players are punished so harshly for taking a br...
by galaxgal
Wed Oct 30, 2019 12:14 pm
Forum: General Discussion
Topic: Turf Wars Spec - 1st Draft
Replies: 10
Views: 448

Re: Turf Wars Spec - 1st Draft

Overall, I like the high concept of the system. Antagonistic groups (namely, mages and thieves) having an incentive to engage with other than acts that are, essentially, messing with someone's day would likely increase overall conflict and activity between their opposition on each axis. The odd asym...
by galaxgal
Thu Oct 10, 2019 4:13 pm
Forum: General Discussion
Topic: Combat Guide
Replies: 4
Views: 238

Re: Combat Guide

It'd be nice to see the combat guide restored and spiffed up a little - a lot of info on the website is outdated or broken, and IIRC the helpfiles refer back to it sometimes?
by galaxgal
Fri Oct 04, 2019 9:51 pm
Forum: General Discussion
Topic: Plot Fatigue Poll
Replies: 19
Views: 678

Re: Plot Fatigue Poll

...As a post-face (..like a preface but in post? I do want to add an acknowledgement that Staff have been doing a bang-up job trying to address problems like pacing, timing, and communication, especially given the likely volume of submissions behind-curtain going on, and the past couple posts of cri...
by galaxgal
Fri Oct 04, 2019 7:43 pm
Forum: General Discussion
Topic: Plot Fatigue Poll
Replies: 19
Views: 678

Re: Plot Fatigue Poll

A turn-based system feels like it's addressing a symptom (plot FOMO and stress of having to keep up with headers) rather than the core problem: huge slices of the game now happen in a costly play-by-post format nominally designed to handle interaction edge cases, and even the players of top-tier cha...
by galaxgal
Thu Oct 03, 2019 10:32 am
Forum: General Discussion
Topic: Plot Fatigue Poll
Replies: 19
Views: 678

Re: Plot Fatigue Poll

Definitely more of a slow background burn if at all. My ideal scenario would be something that can be checked up on and nudged now and again over, maybe, weeks or so, without being so urgent or catastrophic that it halts big chunks of personal RP. This is where I think a lot of the fatigue seems to ...
by galaxgal
Sat Sep 28, 2019 8:19 pm
Forum: General Discussion
Topic: Large Scene Management
Replies: 21
Views: 873

Re: Large Scene Management

I forget which it is, but when you join with either a joinspot or a person as your join target, you have to manually move toward them to make join work. It'd be nice if we could auto-approach people to join like we do stuff we're picking up or moving if standing.
by galaxgal
Sat Sep 21, 2019 6:04 pm
Forum: General Discussion
Topic: [Poll] Trial Removal of OOC Channels - One Week Countdown
Replies: 25
Views: 1109

Re: [Poll] Trial Removal of OOC Channels - One Week Countdown

What always bothered me about tells was the seeming obligation to use them for scene organization and communication. I prefer the new systems much, much more simply because that obligation for 'getting involved' is gone. I wonder if there's a way to restore the sociability of tells for people who li...
by galaxgal
Sat Sep 14, 2019 11:12 pm
Forum: General Discussion
Topic: Large Scene Management
Replies: 21
Views: 873

Re: Large Scene Management

As a more code-oriented suggestion, I wonder if it's possible to get a super-brief version of look that excludes players, so people can look in large scenes to see objects without getting flooded by names?