Search found 37 matches

by -+[-__-]+-
Mon Sep 17, 2018 9:56 pm
Forum: Under Consideration
Topic: See door durability and/or lock difficulty
Replies: 10
Views: 165

Re: See door durability and/or lock difficulty

MV is the mechanic we use to show a PC has invested some time or effort into something. I believe there was similar explanation behind adding MV cost to foraging or plant tending. 'freebie' information that helps you decide whether or not you're going to risk breaking your arm feels exploitable. I l...
by -+[-__-]+-
Mon Sep 17, 2018 8:08 pm
Forum: Under Consideration
Topic: See door durability and/or lock difficulty
Replies: 10
Views: 165

Re: See door durability and/or lock difficulty

Buzz K[ir]ill wrote:
Mon Sep 17, 2018 7:30 pm
I prefer making it a visible action over applying a random MV cost, but that's just me.
Image
by -+[-__-]+-
Mon Sep 17, 2018 1:46 pm
Forum: Under Consideration
Topic: See door durability and/or lock difficulty
Replies: 10
Views: 165

Re: See door durability and/or lock difficulty

How about appraise/inspect exit <direction> or something? Maybe takes some mv per attempt, so it's not too easy to case a joint?

I'd suggest it pull from an appropriate skill but maybe that's overcomplicating things too much.
by -+[-__-]+-
Sat Sep 01, 2018 11:46 pm
Forum: Under Consideration
Topic: Maiming
Replies: 2
Views: 1494

Re: Maiming

Tattoos (permanent items) restrung as scars for missing fingers and hands, hooks and peg legs work for providing visible clues for RP partners; the onus is on the maimee to incorporate their injuries into RP. Temporary stat reductions for working overs that fall short of crippling or removing. Could...
by -+[-__-]+-
Thu Aug 30, 2018 8:59 pm
Forum: Under Consideration
Topic: Free restrings on low-silver items
Replies: 3
Views: 159

Re: Free restrings on low-silver items

I understand the concerns! For the questions raised: There's already rules against (re)stringing things into things they aren't, and NPC shops that sell the same object templates with different strings. An example of a restring: a large brown potato into a large brown potato, beautifully restrung to...
by -+[-__-]+-
Thu Aug 30, 2018 10:18 am
Forum: Under Consideration
Topic: Free restrings on low-silver items
Replies: 3
Views: 159

Free restrings on low-silver items

May we have free restring capability on items that are code-set as 5 silver or less? This would cover most items that are harvested and foraged as well as a number of common simple items purchased from NPC vendors, and would allow for fun customization without PCs having to take a loss on selling. T...
by -+[-__-]+-
Tue Aug 28, 2018 7:12 pm
Forum: Under Consideration
Topic: Custom sneeze emotes.
Replies: 5
Views: 186

Custom sneeze emotes.

The random sneezing in game is great, but for greater flavor, could we add the option to add a customized sneeze emote? Like with voidins and voidouts, where there is the default option that you never have to change if you don't want to. Right now when it happens, everyone "sneezes loudly." I'd love...
by -+[-__-]+-
Mon Aug 27, 2018 5:44 pm
Forum: Rejected Requests
Topic: Wake
Replies: 10
Views: 412

Re: Wake

If this can't be done or might take some time to get around to, consider using the in-game alias system? "alias wake stand" and you're good to go!
by -+[-__-]+-
Mon Aug 27, 2018 12:45 pm
Forum: Under Consideration
Topic: Show number of characters over rumor promote limit
Replies: 1
Views: 41

Re: Show number of characters over rumor promote limit

This would be helpful! In the meantime, I've been using stringcheck.
by -+[-__-]+-
Mon Aug 27, 2018 12:44 pm
Forum: General Discussion
Topic: Creative, Thematic Punishments
Replies: 10
Views: 501

Re: Creative, Thematic Punishments

I'd be fine with assigning an NPC as a punishment tied to a specific location — like an NPC Reeve standing watch in the precise situations like described above (in fact, there are already NPCs watchful of certain busy IC locations) — but the idea of assigning an NPC to follow someone around during ...