Search found 438 matches

by Taunya
Sun Dec 08, 2019 1:43 am
Forum: Ideas and Requests
Topic: Incentives for being on WhereRP
Replies: 1
Views: 36

Re: Incentives for being on WhereRP

Currently the top 10 active roleplayers get 1 QP at rollover. How about making it only count hours spent with whererp on?
by Taunya
Mon Nov 25, 2019 12:30 am
Forum: General Discussion
Topic: Moar Wilderness?
Replies: 4
Views: 115

Re: Moar Wilderness?

It's already been expanded a bit recently, including new hidey holes, but haven't had a chance to explore it myself yet.
by Taunya
Fri Nov 22, 2019 9:22 pm
Forum: Ideas and Requests
Topic: Erasing summoning circles
Replies: 6
Views: 234

Re: Erasing summoning circles

Seems mages are already able to clean up after themselves, so little change there.

Perhaps just make 'masonry scrub' work on the circles, like it does for graffiti.
by Taunya
Sun Nov 10, 2019 12:23 pm
Forum: General Discussion
Topic: Returning Players
Replies: 12
Views: 344

Re: Returning Players

They could become available to create without being removed from the inactive player. I don't think it would upset the balance too much. If they return, it'll again not be available to create unless a few extra people with the asset type die off, liquidate, or sell their asset themselves. Or enough ...
by Taunya
Sun Nov 10, 2019 3:54 am
Forum: General Discussion
Topic: Returning Players
Replies: 12
Views: 344

Re: Returning Players

Yeah, roster assets should remain how they are. There's no effort or silver/xp involved in getting a new one when you return. Purchased assets on the other hand can take a bit of effort to acquire, especially with resources attached to them. I know of one or two people who have gotten disillusioned ...
by Taunya
Sat Nov 09, 2019 10:45 pm
Forum: General Discussion
Topic: Returning Players
Replies: 12
Views: 344

Re: Returning Players

I concur, especially on assets. I feel they shouldn't poof unless a character is wrapped.
by Taunya
Wed Oct 30, 2019 7:32 pm
Forum: General Discussion
Topic: Turf Wars Spec - 1st Draft
Replies: 10
Views: 438

Re: Turf Wars Spec - 1st Draft

I also think it should be decoupled from guilds, though I don't know if race wars is the answer either.
by Taunya
Tue Oct 22, 2019 10:04 pm
Forum: General Discussion
Topic: Turf Wars Spec - 1st Draft
Replies: 10
Views: 438

Re: Turf Wars Spec - 1st Draft

I think a few things could be simplified. Patrol, station, and hail seem a little confusing to me for one. Station and hail seem like they could be merged. I'm not sure if gpoints should be used for the system. As written it doesn't seem that the brotherhood can use theirs to reinforce or subvert an...
by Taunya
Fri Oct 04, 2019 6:22 pm
Forum: General Discussion
Topic: Plot Fatigue Poll
Replies: 19
Views: 662

Re: Plot Fatigue Poll

Sounds right. Haven't played tabletop myself though.

This is only for interacting with the staff headers. Things can still be RPed out on-grid, but stuff for staff review against the plot I think it seems fair.
by Taunya
Fri Oct 04, 2019 6:11 pm
Forum: General Discussion
Topic: Plot Fatigue Poll
Replies: 19
Views: 662

Re: Plot Fatigue Poll

How would people feel about turns and rounds for header plots? Basically like the combat code but slower and staff overseen. The end of each round would have the staff determine the results of the participants actions. New people can jump in at any time, but if you've acted in a round you'll have to...