Search found 258 matches

by Taunya
Sat Sep 22, 2018 9:14 pm
Forum: General Discussion
Topic: Exile and its Implementation
Replies: 21
Views: 260

Re: Exile and its Implementation

My suggestion was more like: 5) load mobs to attack and capture the person to be exiled (if they aren't already in custody), then #1. I think the actual removing from grid should work a lot like existing execution commands, a brief threaded public ceremony where they're branded and carted out of the...
by Taunya
Sat Sep 22, 2018 8:54 pm
Forum: General Discussion
Topic: [Poll] Plot Staff
Replies: 6
Views: 71

Re: [Poll] Plot Staff

Always nice when plots can be handled promptly- though I've not had to wait too long for most I've done recently. I'm not sure on improvements to help with disagreements- perhaps there could be a little more transparency on how plot outcomes are determined? show the rolls that were done in the staff...
by Taunya
Sat Sep 22, 2018 7:12 pm
Forum: General Discussion
Topic: Exile and its Implementation
Replies: 21
Views: 260

Re: Exile and its Implementation

In that case, it could still use some looking at I think. With the other options, they get at least one last scene with their execution. Perhaps it could enact a bit of a super-warrant, with reeves spawning in places they wouldn't usually in northside and in greater numbers, and maybe southside thug...
by Taunya
Sat Sep 22, 2018 6:46 pm
Forum: General Discussion
Topic: Exile and its Implementation
Replies: 21
Views: 260

Re: Exile and its Implementation

I would think they need to be caught to be exiled, but it just adds extra flavor compared to the existing ways which are generally outright pdeaths. And might give the option of being able to play the character again sometime in the future. Perhaps you could attempt to break exile with major RPA (10...
by Taunya
Sat Sep 22, 2018 6:18 pm
Forum: Fan Fiction, Artwork and More
Topic: Funny TI Quotes
Replies: 83
Views: 26322

Re: Funny TI Quotes

[ OOC ] (Player): "I died." [ OOC ] (Player): "But I'm still cyan??" [ OOC ] Temi : "You're not dead. You're in the OOC chat room" [ OOC ] (Player): "HA" [ OOC ] (Player): "Ok cool" [ OOC ] Ra sp ber ri es : "That would be a pretty crummy afterlife." [ OOC ] Ra sp ber ri es : "Doomed to hear the co...
by Taunya
Fri Sep 21, 2018 8:22 am
Forum: Under Consideration
Topic: Automatically being hauled to the Madison from a phome
Replies: 11
Views: 284

Re: Automatically being hauled to the Madison from a phome

Well, if you find someone dying on one side of the city, one would think you'd take them to the nearest triage and not one on the other side of town. For convenience I'd still suggest leaving the Madison as default, but I think allowing a choice that makes more IC sense would be a good thing. Which ...
by Taunya
Fri Sep 21, 2018 7:49 am
Forum: Under Consideration
Topic: Automatically being hauled to the Madison from a phome
Replies: 11
Views: 284

Re: Automatically being hauled to the Madison from a phome

That's why the Madison should be the recommended default- but I would have loved having more chances for some medical RP in the other locations when I was a physician. If it makes IC sense, and they don't mind having less of a chance of being seen to quickly, I think it'd be a nice option. Especiall...
by Taunya
Fri Sep 21, 2018 5:45 am
Forum: Under Consideration
Topic: Automatically being hauled to the Madison from a phome
Replies: 11
Views: 284

Re: Automatically being hauled to the Madison from a phome

I've been thinking about the automatic Madison transport in general lately, and how it might be improved. Currently, if you reach 1 hp, and there's not another PC present in the room, you're immediately transported to the Madison. There's a lot of cases where that shouldn't happen- when you're throw...
by Taunya
Mon Sep 17, 2018 5:37 pm
Forum: Under Consideration
Topic: See door durability and/or lock difficulty
Replies: 10
Views: 243

Re: See door durability and/or lock difficulty

For pick, maybe 'pick appraise (direction/object)'

And perhaps just look <direction> could return the door strength when it's closed.

Currently:
l north
The gate is closed.

could be :The gate is closed. It appears weakly/ordinarily/strongly made.
by Taunya
Sun Sep 16, 2018 3:50 pm
Forum: General Discussion
Topic: Arrest/Restrain
Replies: 3
Views: 171

Re: Arrest/Restrain

I think current defense might play into it too, and some randomness. Tougher opponents are harder to flee from, but if you keep trying you might succeed (while they still have a chance to stop you by knocking you senseless in the meanwhile). An alternative I suggested before is allowing the 'shoulde...