Search found 27 matches

by vaxin
Sun May 06, 2018 9:39 pm
Forum: General Discussion
Topic: Death XP and New Players
Replies: 37
Views: 3241

Re: Death XP and New Players

I think we need a new XP sink. Assets may have regulated the gold supply, but it removed the major XP hole.
by vaxin
Wed Mar 14, 2018 2:27 pm
Forum: General Discussion
Topic: RPXP Bonus for Emote Speed
Replies: 19
Views: 2314

Re: RPXP Bonus for Emote Speed

I think that this change hurts the MUD. The Inquisition's strength is the depth and quality of its RP, not its speed. People will change their styles to cater to rewards, and I'm not sure that the ideal scene involves everyone emoting every five minutes.
by vaxin
Tue Feb 27, 2018 9:21 pm
Forum: General Discussion
Topic: Antag and You
Replies: 9
Views: 1188

Re: Antag and You

Personally, I've dealt with quite a few sore losers and I think that the flowchart works as is. I've been insulted in tells repeatedly by people who had no IC knowledge of the events they found irksome, I've had people log off when faced with confrontation, and I've seen countless IC antags frustrat...
by vaxin
Fri Jun 02, 2017 10:54 am
Forum: Under Consideration
Topic: Combat Issues & Bugs
Replies: 32
Views: 6619

Re: Combat Issues & Bugs

I've seen a Mage quite easily escape from an arrest attempt such as that, so someone initiating an arrest is not the be all end all of the situation. If you want to back up, and run then you're more than capable of initiating those actions. (I'm not actually sure what starts off the combat as I've ...
by vaxin
Thu Jun 01, 2017 12:57 pm
Forum: Under Consideration
Topic: Combat Issues & Bugs
Replies: 32
Views: 6619

Re: Combat Issues & Bugs

If you look at the arrest as the moment where your character is moving in to take physical control of said person (for example by grabbing him and then forcibly tying his hands together etc) does that clarify possible scenarios? This generally requires for the people to be up close and personal, al...
by vaxin
Wed May 31, 2017 7:11 pm
Forum: Under Consideration
Topic: Combat Issues & Bugs
Replies: 32
Views: 6619

Re: Combat Issues & Bugs

My understanding of arrests is that when you use restraint, you should already be in a position to capture the person, strong stance enough their only RP choices away is to either directly attack you, like try to push their way through you, or submit to the arrest. If this became policy, then perfe...
by vaxin
Wed May 31, 2017 6:09 pm
Forum: Under Consideration
Topic: Combat Issues & Bugs
Replies: 32
Views: 6619

Re: Combat Issues & Bugs

This is a good reason to bring up another point that has been bothering me. Arrest is so fundamentally broken that to win a fight the easiest thing to do is simply start by restraining someone. There are a couple reasons: 1) It can be done from any range 2) It blocks spellcasting 3) It stops any att...
by vaxin
Fri May 26, 2017 2:51 pm
Forum: General Discussion
Topic: Gambit Discussion!
Replies: 13
Views: 3345

Re: Gambit Discussion!

I dislike gambits as well. It's too easy to manipulate the system, to bandwagon, and I've always been of the opinion that TI shouldn't be a democracy.
by vaxin
Wed Mar 01, 2017 1:51 pm
Forum: General Discussion
Topic: Knights vs Mages - Game Design
Replies: 53
Views: 13620

Re: Knights vs Mages - Game Design

Let's not kid ourselves Vaxin. Gothan's death was an attempt to keep the Order broken up and wave the proverbial mage hammer around. So stop trying to paint yourself or those who joined you as right in it. While I do enjoy waving the mage hammer around, I rarely smash people with it. I explained th...
by vaxin
Wed Mar 01, 2017 5:03 am
Forum: General Discussion
Topic: Knights vs Mages - Game Design
Replies: 53
Views: 13620

Re: Knights vs Mages - Game Design

I'm typing this on my phone, so please excuse me if my response isn't as cogent or eloquent as your posts, Klapman. I think you raise interesting and valid points, but you're missing information. Both of your examples were directly as a result of my and a couple of others' roleplay, so let me see if...