Search found 865 matches

by Geras
Thu Dec 05, 2019 6:29 pm
Forum: Ideas and Requests
Topic: Gate Node Confirmation
Replies: 0
Views: 44

Gate Node Confirmation

This is an old fear of mine - gathering a gate node by accident and getting killed because of it.

Could we have a confirmation of some sort involved in it since an accidental gather can get you killed? Like "gather yes" for gate nodes?
by Geras
Tue Dec 03, 2019 4:42 pm
Forum: General Discussion
Topic: Moar Wilderness?
Replies: 4
Views: 129

Re: Moar Wilderness?

Like, how awesome would a cave network that spans the NW and SW quadrants and connects to the sewers be? Or a huge 15x15 forest full of bears in the NE? Or a lake with islands in it in the SE?
by Geras
Mon Dec 02, 2019 11:00 am
Forum: General Discussion
Topic: Moar Wilderness?
Replies: 4
Views: 129

Re: Moar Wilderness?

The fact that these sweeps are possible at all are IMHO a problem. Just look at how quickly escaped mages get caught. You have virtually 0 chance of hiding if you're outed without significant resources.
by Geras
Fri Nov 29, 2019 12:30 pm
Forum: General Discussion
Topic: The Price of Honeycomb
Replies: 2
Views: 105

Re: The Price of Honeycomb

Right. The ratio is a bit excessive though - 5:1. It makes it hard for foragers.
by Geras
Mon Nov 25, 2019 7:43 pm
Forum: General Discussion
Topic: The Price of Honeycomb
Replies: 2
Views: 105

The Price of Honeycomb

Could this be raised a little bit? Right now it sells on the NPC vendors for 1 silver, but honey (a product that comes directly from the honeycomb 1:1) goes for 4 silver. It'd be nice to have our foraging products worth a bit more too.
by Geras
Mon Nov 25, 2019 12:24 am
Forum: General Discussion
Topic: Moar Wilderness?
Replies: 4
Views: 129

Moar Wilderness?

How would people feel about there being a substantially larger amount of wilderness? Like 2-3 times more. The reason I ask is because when on a previous character, when I was hiding from the Order as a mage I found that the space wasn't really large enough to hide in in the long term. And as someone...
by Geras
Fri Nov 22, 2019 1:02 pm
Forum: Ideas and Requests
Topic: Erasing summoning circles
Replies: 6
Views: 251

Re: Erasing summoning circles

I think the command to erase the circle should be available to everyone, even if good Davites would tend to ask the Order to take care of it. Not every mundane is a good Davite.
by Geras
Sun Nov 10, 2019 3:58 pm
Forum: Off-Topic
Topic: Ecology of UO
Replies: 1
Views: 70

Ecology of UO

https://www.youtube.com/watch?v=KFNxJVTJleE

Always thought something like this would be neat for TI.
by Geras
Sun Nov 10, 2019 7:00 am
Forum: General Discussion
Topic: Returning Players
Replies: 12
Views: 354

Re: Returning Players

Galax - do your question, I don't think there's a limit on how long someone has been gone before we don't want them back, so no.
by Geras
Sat Nov 09, 2019 7:18 pm
Forum: General Discussion
Topic: Returning Players
Replies: 12
Views: 354

Returning Players

This is sparked by a comment on OOC... Could we maybe make this game a bit friendlier to returning players by any chance? Losing both your assets and your house when you go inactive is a big disincentive to return, and we need people to return. One though is NOT having assets expire when you go inac...