This is an old fear of mine - gathering a gate node by accident and getting killed because of it.
Could we have a confirmation of some sort involved in it since an accidental gather can get you killed? Like "gather yes" for gate nodes?
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Like, how awesome would a cave network that spans the NW and SW quadrants and connects to the sewers be? Or a huge 15x15 forest full of bears in the NE? Or a lake with islands in it in the SE?
The fact that these sweeps are possible at all are IMHO a problem. Just look at how quickly escaped mages get caught. You have virtually 0 chance of hiding if you're outed without significant resources.
- Mon Nov 25, 2019 7:43 pm
- Forum: General Discussion
- Topic: The Price of Honeycomb
- Replies: 2
- Views: 105
Could this be raised a little bit? Right now it sells on the NPC vendors for 1 silver, but honey (a product that comes directly from the honeycomb 1:1) goes for 4 silver. It'd be nice to have our foraging products worth a bit more too.
How would people feel about there being a substantially larger amount of wilderness? Like 2-3 times more. The reason I ask is because when on a previous character, when I was hiding from the Order as a mage I found that the space wasn't really large enough to hide in in the long term. And as someone...
- Fri Nov 22, 2019 1:02 pm
- Forum: Ideas and Requests
- Topic: Erasing summoning circles
- Replies: 6
- Views: 251
I think the command to erase the circle should be available to everyone, even if good Davites would tend to ask the Order to take care of it. Not every mundane is a good Davite.
This is sparked by a comment on OOC... Could we maybe make this game a bit friendlier to returning players by any chance? Losing both your assets and your house when you go inactive is a big disincentive to return, and we need people to return. One though is NOT having assets expire when you go inac...