Search found 181 matches
- Fri Mar 22, 2013 6:04 am
- Forum: General Discussion
- Topic: TI: Soundtrack
- Replies: 9
- Views: 12406
TI: Soundtrack
So I've started this post several times since coming here, only to scrap it as too dorky. Today I fully embrace my dorkiness. I'd like to build a TI-Legacy soundtrack. I often loop a song that fits a particular mood for me while I'm roleplaying and I was curious if other people do the same thing. I'...
- Fri Mar 22, 2013 2:03 am
- Forum: Rejected Requests
- Topic: Mook Remake - Layers
- Replies: 16
- Views: 22799
Re: Mook Remake - Layers
As stated in the mood types thread, I thought of another possibility for mooks: fielding PC inquiries. What if you could assign mooks to a location where they can provide some limited information? For example, there's a crime in the bank. The Reeves set a mood about how the bank is closed for an inv...
- Fri Mar 22, 2013 1:44 am
- Forum: Accepted Requests
- Topic: [Complete] Mood Types
- Replies: 6
- Views: 11047
Re: Mood Types
I'm all for requiring resources to legitimize the information contained in moods, and using mooks might be the cleanest way to accomplish it. I'll add a suggestion for their uses on the appropriate thread. A time limit on moods seems a fair compromise, with or without some ability to 'lock' a mood u...
- Mon Mar 18, 2013 5:27 am
- Forum: General Discussion
- Topic: Quest Ideas?
- Replies: 7
- Views: 9547
Re: Quest Ideas?
Something I think we should add - actual rewards for creating a quest. What do people think? Too generous/not generous enough? Too undefined? QP or recommends? Would YOU run a quest for these incentives - if not, what would provide incentive to you? Incentives for this would be tricky because conce...
- Mon Mar 18, 2013 12:03 am
- Forum: General Discussion
- Topic: Quest Ideas?
- Replies: 7
- Views: 9547
Re: Quest Ideas?
Great way to do this, Celly! 1. The Mercenaries' guildhall has been abandoned for a while with the death of Sigrid - so we have this big creepy mansion right there on grid. I've been thinking about a plot where it has to be explored because something is in it - thieves, criminals, maybe even some s...
- Sun Mar 17, 2013 4:47 am
- Forum: Accepted Requests
- Topic: change to wake
- Replies: 2
- Views: 5538
Re: change to wake
You can actually wake someone with wake <target> - so maybe just a tweak to the help file to make that more clear?
- Sun Mar 17, 2013 4:38 am
- Forum: Rejected Requests
- Topic: Herbalism + Candles = Aromatherapy
- Replies: 7
- Views: 11400
Re: Herbalism + Candles = Aromatherapy
I think chandlery is one of the least practical skills in game right now, though I greatly enjoy candles as props. Giving candles a use beyond pretty room accents and temporary light would be lovely. The idea of having someone blow smoke in your face for medical reasons is a little strange to me so ...
- Sun Mar 17, 2013 4:22 am
- Forum: Accepted Requests
- Topic: [Complete] Mood Types
- Replies: 6
- Views: 11047
Re: Mood Types
This actually began as two options, type and time, and I'd thrown out <3|6|12|24> as potential options for times - but it was starting to feel like I was running after every shiny thing. Does code record who sets a mood or anything? Maybe players could be prompted every X hours or upon login, like: ...
- Sun Mar 17, 2013 12:18 am
- Forum: Rejected Requests
- Topic: Mook Remake - Layers
- Replies: 16
- Views: 22799
Re: Mook Remake - Layers
- gossip (Mobile rumormill)
- Sat Mar 16, 2013 11:03 pm
- Forum: Accepted Requests
- Topic: [Complete] Labeling Items
- Replies: 4
- Views: 10327
[Complete] Labeling Items
There once existed a label command that allowed you to add keywords to items for easier manipulation. Would it be possible to have it (again)? I think it's particularly useful for people who have a lot of mail, especially as ledgers are known to be buggy at times, and sometimes it's preferable to ke...