Search found 181 matches
- Sun Jun 30, 2013 7:14 pm
- Forum: General Discussion
- Topic: Retooling: Merchants Only?
- Replies: 9
- Views: 12609
Re: Retooling: Merchants Only?
I am strongly opposed to having retool be merchants-only. As it stands (I believe!), merchants already have the option to retool for much cheaper as a perk of guild membership but retool exists for everybody as a convenience - and you do pay for that convenience! Retool is a significantly more expen...
- Sat May 04, 2013 11:11 pm
- Forum: Accepted Requests
- Topic: Sponsor requirements
- Replies: 3
- Views: 6836
Sponsor requirements
Would it be possible to adjust existing code so that someone seeking a guild who has at least one sponsor can still see the current sponsor requirement? Especially since the requirement changes automatically, it would be helpful to know how many steps there are left before potential induction. Thanks!
- Wed May 01, 2013 11:05 pm
- Forum: General Discussion
- Topic: City Lore
- Replies: 12
- Views: 73555
Re: City Lore
I'm not opposed to the idea of there being different sorts of lore, though I'd be reluctant to suggest additional skills to cover them. Still, a scholar and a streetwise hood rat probably value information differently, and it might make the skill appeal to a wider audience if there were some way to ...
- Mon Apr 29, 2013 9:41 am
- Forum: General Discussion
- Topic: help + grep = awesome
- Replies: 2
- Views: 5102
Re: help + grep = awesome
Barring this added command (I don't think I will ever use 'grep' without the distraction of "hee hee, grep. What a weird word. Is that like crepe? Mm, crepes...), would it be worth considering a standardized length for help files? There's already the option of setting your own scroll length, but I c...
- Thu Apr 18, 2013 7:51 am
- Forum: General Discussion
- Topic: The University
- Replies: 11
- Views: 19221
Re: The University
Dice essentially wrote the post I would have. I don't object to defining degrees and perks for completing formalized University programs, but I am concerned about how 'active' this RP would be, how sustainable the efforts, and how much the proposed system overlaps into established guilds' territory....
- Fri Apr 12, 2013 9:28 pm
- Forum: Rejected Requests
- Topic: Last - a shorter version of "history"
- Replies: 6
- Views: 9406
Re: Last - a shorter version of "history"
Re: history for tells. There IS the 'tell log' feature, so there's a one-time check for tells you may have missed recently. Technically that's a buffer, not log ;). I know that it's nitpicking for non-it fellas but there is a difference. Consider the nit picked. :) The command to keep tells buffere...
- Fri Apr 12, 2013 7:48 pm
- Forum: Rejected Requests
- Topic: Last - a shorter version of "history"
- Replies: 6
- Views: 9406
Re: Last - a shorter version of "history"
Re: history for tells.
There IS the 'tell log' feature, so there's a one-time check for tells you may have missed recently.
There IS the 'tell log' feature, so there's a one-time check for tells you may have missed recently.
- Fri Apr 12, 2013 5:59 pm
- Forum: General Discussion
- Topic: Sewer Suggestions
- Replies: 6
- Views: 7314
Re: Sewer Suggestions
1) Sewer forageables mushrooms cockroaches spiders moss (future fuel source for cooking?) refuse (throwable 'weapon'? makes people dirty?) 2) Interesting areas remnants of Thandok's lair chutes into defunct and functioning latrines/privies (hidden exits into Lithmore/Old Lithmore) occasional items ...
- Fri Apr 12, 2013 4:39 pm
- Forum: Rejected Requests
- Topic: Last - a shorter version of "history"
- Replies: 6
- Views: 9406
Re: Last - a shorter version of "history"
+1 vote
I've seen this on another game and it was helpful (and oft-used), especially as you could determine a number of your own (up to 100 or 200 if I recall correctly...whatever the max was for the channel's history).
I've seen this on another game and it was helpful (and oft-used), especially as you could determine a number of your own (up to 100 or 200 if I recall correctly...whatever the max was for the channel's history).
- Wed Apr 03, 2013 7:34 pm
- Forum: Rejected Requests
- Topic: Mark of Thandok
- Replies: 9
- Views: 10814
Re: Mark of Thandok
Separate post since I'm running away with your idea (and probably really far from the original point). 3.) Some sort of temporary control over a released captive could be fair. There's a better chance that your victim will spread your message for you if they've got some sort of mark that requires ef...