Search found 290 matches

by Puciek
Sat Oct 21, 2017 4:28 am
Forum: General Discussion
Topic: Basic prices
Replies: 30
Views: 598

Re: Basic prices

Basic payout and assets payout is both tied to the same miniscule RP activity that can be done in random tavern sitting quietly, I hardly see the difference. And the magical money out of nowhere is hopefully not coming back as silver was an absolute joke back then. No they are not Puciek. Basic pay...
by Puciek
Sat Oct 21, 2017 4:01 am
Forum: General Discussion
Topic: Basic prices
Replies: 30
Views: 598

Re: Basic prices

One of the aspects that I think purchase silver or wealth had was RP generation in many cases, so this would help balance that loss. This is actually an interesting note. With the way assets work, you don't have to be active to make money from those assets, only active for 1 hour out of every 4 wee...
by Puciek
Fri Oct 20, 2017 6:28 am
Forum: Under Consideration
Topic: Rumor tell # <room>
Replies: 2
Views: 80

Re: Rumor tell # <room>

yes please, hell it should be the default for it.
by Puciek
Thu Oct 19, 2017 10:42 am
Forum: General Discussion
Topic: Basic prices
Replies: 30
Views: 598

Re: Basic prices

Tattooing, for one, certainly isn't considered high-class by most of the Kingdom, and is covered by art. That's kind of a silly rationale without any basis in TI theme. Puciek, please stop presenting your own opinions as facts of TI lore. It's okay to have opinions, but don't present them as fact. ...
by Puciek
Wed Oct 18, 2017 7:46 pm
Forum: General Discussion
Topic: Basic prices
Replies: 30
Views: 598

Re: Basic prices

Except TI isn't RL history, it's a separate Universe with its own history and its own stuff so just because whatever was or was not vital in real life does not mean that's how it has to be here. We aren't Medieval Sims MUD. Also, art for us represents basic stuff like paper making. Which is only as...
by Puciek
Wed Oct 18, 2017 6:52 pm
Forum: General Discussion
Topic: Basic prices
Replies: 30
Views: 598

Re: Basic prices

Additionally, new players start with 500 silver to get the initial gear, so you do not really have to wait to buy the tools you need. A set of artist's tools for example, currently costs almost 400 silver. Perhaps one suggestion might be a shop in chargen perhaps where folks can get some of these b...
by Puciek
Wed Oct 18, 2017 1:35 pm
Forum: General Discussion
Topic: Basic prices
Replies: 30
Views: 598

Re: Basic prices

While I get where you are coming from Puciek, and agree with certain points of what you've said, the fact remains our current market values are based around a system where silver was able to be obtained in abundance. Our currency system is no longer based around that method, and as such the game's ...
by Puciek
Wed Oct 18, 2017 8:33 am
Forum: Under Consideration
Topic: Making craft leveling great again
Replies: 6
Views: 153

Making craft leveling great again

This is something that has bothered me from the onset of the new crafting system - it's very game-y if you want to level it up efficiently. Some of the recipes are clearly there just for levelling of skills, and I this whole thing quite... counterproductive, forcing to think of OOCly best way to lev...
by Puciek
Wed Oct 18, 2017 8:28 am
Forum: General Discussion
Topic: Basic prices
Replies: 30
Views: 598

Re: Basic prices

While I get where you are coming from Puciek, and agree with certain points of what you've said, the fact remains our current market values are based around a system where silver was able to be obtained in abundance. Our currency system is no longer based around that method, and as such the game's ...
by Puciek
Wed Oct 18, 2017 4:35 am
Forum: General Discussion
Topic: Basic prices
Replies: 30
Views: 598

Re: Basic prices

The stuff you make/sell has to be expensive, the whole idea was to bring back the value of silver - and cutting down prices would once again remove that from it. The fact that people struggle for silver is a good, not a bad thing because they have to make decisions and that opens playing space for a...

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