Search found 1773 matches

by Kinaed
Sat Nov 10, 2018 10:44 am
Forum: Under Consideration
Topic: Idle Kick
Replies: 3
Views: 176

Re: Idle Kick

I'm confused regarding what this post is about. Staff should be willing to move a person who is trapped, provided they are not being kept prisoner. We have given people the ability to remove *guests* in their owned locations who have idled out. For example, if Bob complains Jane lost link in his hou...
by Kinaed
Mon Oct 22, 2018 9:36 pm
Forum: General Discussion
Topic: [Poll] Plot Staff
Replies: 16
Views: 809

Re: [Poll] Plot Staff

No worries, I hired someone yesterday.
by Kinaed
Sun Oct 14, 2018 5:33 am
Forum: Accepted Requests
Topic: Anonymity and Stories
Replies: 5
Views: 404

Re: Anonymity and Stories

Also, you can create an alt to run a story.
by Kinaed
Sat Oct 13, 2018 10:26 pm
Forum: General Discussion
Topic: Exile and its Implementation
Replies: 97
Views: 4471

Re: Exile and its Implementation

For awareness, here is the current text of the Exile room: The IC Exile Safety Room [Comfortably warm] Characters who log into this room have been exiled (HELP EXILE) by the Seneschal of Lithmore. The character has found a place of physical safety. At this time, there are three options: 1) Accept th...
by Kinaed
Tue Oct 09, 2018 10:40 pm
Forum: General Discussion
Topic: Exile and its Implementation
Replies: 97
Views: 4471

Re: Exile and its Implementation

It naturally skews towards the age of the character because QP is an accumulative system. In many ways, it's hard to determine who is a villain on TI. Certainly players "doing more stuff" with their QP tend to have less.
by Kinaed
Tue Oct 09, 2018 8:13 pm
Forum: General Discussion
Topic: Exile and its Implementation
Replies: 97
Views: 4471

Re: Exile and its Implementation

It's a power of the Seneschal. In my view, it should take some effort to implement so as not to be a fully self-recharging repetitive ability, but it equally shouldn't require so much effort that it's only possible with the approval of half the pbase. I'm content if it requires 1-2 additional people...
by Kinaed
Tue Oct 09, 2018 6:14 pm
Forum: General Discussion
Topic: Exile and its Implementation
Replies: 97
Views: 4471

Re: Exile and its Implementation

I'm not sure I understand what is being said here. In providing statistics, we naturally use this information for decision making in terms of design. This doesn't necessitate a "one size fits all" approach, but does provide information to help us establish reasonable system thresholds. In this parti...
by Kinaed
Sat Oct 06, 2018 6:38 pm
Forum: General Discussion
Topic: Exile and its Implementation
Replies: 97
Views: 4471

Re: Exile and its Implementation

Being cautious about what information a staff member should share, but viewing this as important context to clarify misinformation for this discussion - it is not easy to get 25 IP. It is, in fact, much harder to get 25 IP than it is to get 25 QP, particularly when it comes to having IP on hand when...
by Kinaed
Fri Oct 05, 2018 5:36 pm
Forum: General Discussion
Topic: Exile and its Implementation
Replies: 97
Views: 4471

Re: Exile and its Implementation

I think calling what's happening here "godmodding" and all of the other extreme rhetoric just... well, I don't see the world that way, and I'm not really sure there's a lot that will convince me that transfer as the result of an IC powerplay is the height of game design villainy. The player is being...
by Kinaed
Fri Oct 05, 2018 12:37 pm
Forum: General Discussion
Topic: Exile and its Implementation
Replies: 97
Views: 4471

Re: Exile and its Implementation

There is no automatic death, just an option granted to a player to get 100% of their RPxp back for having created enough RP to earn it regardless of req_level. There were two other options available. Every single piece of "RP cut off" above would have been just as cut off if someone else had PKed th...